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Amnesia: The Bunker

Amnesia: The Bunker video shows player freedom, accessibility and replayability

Frictional Games has taken inspiration from immersive sims, games with dynamic difficulty and rogue-likes.

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Fredrik Olsson did unfortunately have some bad news about Amnesia: The Bunker when he stepped in front of the camera earlier this month. That's fortunately not the case today. It's quite the opposite.

Frictional Games has released a new video where Olsson shows off and explain three key aspects of Amnesia: The Bunker. The first one is experimentation. This is basically what the studio has been talking about from the very beginning, as it's how this entry in the franchise will be more like an immersive sim where we'll be able to combine and do things that will react realistically. Then there's difficulty. These choices will be very simple at launch by only allowing us to choose between easy, medium and hard, where each adjusts how long generators will last, how aggressive the monster will be, number of save points and such. We'll get more options after launch thanks to an update that includes an even higher difficulty and a custom mode. Finally, there's replayability, where Olsson explains that the monster, resources, item placement, codes and more will be different every playthrough.

It ends by reiterating Amnesia: The Bunker will launch on June 6, so no more delays.

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Amnesia: The Bunker

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Amnesia: The BunkerScore

Amnesia: The Bunker

REVIEW. Written by Patrik Severin

Patrick has taken a time machine back to the First World War, where the horror he experiences there is not that of war, but of something on the prowl, shunning the lights of the abandoned trenches and choosing him as its prey....



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