It wouldn't be ridiculous to suggest that Valhalla is the best example of an Assassin's Creed game ever.
This enchanting platformer represents the best the genre had to offer all year.
We got the opportunity to speak to Project Lead Jeff Gardiner and Senior Quest Designer Brianna Schneider following the launch of the recent Steel Dawn expansion.
We talk to the development team behind one of year's most therapeutic indies.
We talk with the charismatic game director about his upcoming project - the genre bending co-op platformer It Takes Two.
We listened to the Immortals: Fenyx Rising developers chat, before speaking one-on-one with the Narrative Director, Jeffrey Yohalem.
We had a chat with Riot's own Zanne Wong, about how she, and the rest of the team at Riot are looking to make Valorant esports bigger and better than ever.
We threw some questions at Black Ops Cold War's Lead Designer Tony Flame about what makes this multiplayer better than previous Call of Dutys.
We spoke with the Game Director on Apex Legends, Chad Grenier about all things Season 7.
We caught up with Jon Bloch, Executive Producer at 4A Games to chat all things Metro.
We had a chat with Rebellion to discuss how they plan on bringing the cult classic series to the modern day.
With board game playing and development increasingly shifting online, we take a closer look at the place where those two worlds intersect.
With the swashbuckling adventure game celebrating its 30th birthday this month, we take a look back at a true all-time classic.
With the MCC's six games and 60+ campaign missions we thought we'd highlight some of the best that Halo has to offer.
In the first entry in our new series, we take a look back at the work of Soren Johnson and Mohawk Games.
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
We look back at the legacy of Lionhead's fan-favourite fantasy series as the next entry is readied for release over at Playground Games.
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.
After our recent hands-on with Troy, we sat down for a chat with a couple of the senior devs from CA Sofia.
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
After playing Squadrons during a recent hands-on event, we had the chance to talk with the game's creative director.
We caught up with Blizzard and found out more about the upcoming expansion, and here are the notes that we didn't scribble on our desk.
Ahead of Ubisoft Forward, here's everything the publisher has shared publically about the next Assassin's Creed.
We caught up with producer Stefan Ljungqvist and discussed the various ingredients that are going into the promising open-world action-RPG.