After investing almost 700 hours into Codemasters brilliant rally-simulator, our Swedish editor-in-chief is ready to tell you what his ten favourite stages are...
The concept season definitely has some serious potential.
We spoke to Fumihiko Yasuda, head of Team Ninja, about the collection and the future of the long-running series.
We lead an investigation to uncover as many details as we could about Eivor's next adventure.
With Kingdom Hearts finally coming to PC, here's how you should approach this epic saga.
Nine new large-scale beasts have made their debut here and we've ranked them all based on their design and mechanics.
While Hawkeye's story, the new Wastelands area and to some degree the PS5 version won't make anyone super-excited, the roadmap shows there's still hope for the game.
Are you bamboozled by the Zero Point storyline? Allow us to help fix that.
We're putting all three console versions to the test in one supersized comparison.
After one week of playing, the future of the mode already seems bleak.
An Enhanced Edition of the RPG just recently launched on Xbox Series and PS5.
With the new-gen update out on Xbox Series consoles, we dove back into Overwatch to see how the game stacks up.
We caught up with Treyarch's Corky Lehmkuhl, Craig Houston, and Kevin Drew to chat all things Zombies Outbreak.
Diablo IV has a long way to go but Blizzard still wanted to discuss some of their ideas for the game.
"It's time to take the fight back to the Jailer".
Here's all you need to know from today's Rainbow Six Siege Community and Game Celebration.
A new Legend, a blown-up map, Ranked changes, another weapon, more cosmetics, and even an entirely new platform launch. Respawn really brought the heat this time.
With the dinosaur park building simulator now being on Xbox Game Pass, we caught up with game producer Brendan Morgan to chat about all things Jurassic World Evolution.
We caught up with a bunch of developers from Respawn Entertainment to chat Apex Legends' narrative.
We spoke with Dave Richard, the creative director behind Behaviour Interactive's Dead By Daylight.
From 10 to 60, on PvP and PvE, we've been enjoying everything WoW has to offer without guilds or pre-made groups.
The title recently received several next-gen improvements and we've been busy putting them to the test.
Recently, we were able to speak to Fumihiko Yasuda, Game Director on the PC version.
Magnus has been waiting to start the game until after Hotfix 1.06, and is now giving his thoughts.
After nearly five years, we took a look back at Overwatch to see how it stacks up today.
Supergiant Games delivered an indie title that outshined a lot of AAA projects.
The finest shooter we have played all year narrowly cracks our top five.
Valve came out swinging once again with a narrative and environmental masterpiece.
It wouldn't be ridiculous to suggest that Valhalla is the best example of an Assassin's Creed game ever.
This enchanting platformer represents the best the genre had to offer all year.
We got the opportunity to speak to Project Lead Jeff Gardiner and Senior Quest Designer Brianna Schneider following the launch of the recent Steel Dawn expansion.
We talk to the development team behind one of year's most therapeutic indies.
We talk with the charismatic game director about his upcoming project - the genre bending co-op platformer It Takes Two.
We listened to the Immortals: Fenyx Rising developers chat, before speaking one-on-one with the Narrative Director, Jeffrey Yohalem.
We had a chat with Riot's own Zanne Wong, about how she, and the rest of the team at Riot are looking to make Valorant esports bigger and better than ever.
We threw some questions at Black Ops Cold War's Lead Designer Tony Flame about what makes this multiplayer better than previous Call of Dutys.
We spoke with the Game Director on Apex Legends, Chad Grenier about all things Season 7.
We caught up with Jon Bloch, Executive Producer at 4A Games to chat all things Metro.
We had a chat with Rebellion to discuss how they plan on bringing the cult classic series to the modern day.
With board game playing and development increasingly shifting online, we take a closer look at the place where those two worlds intersect.
With the swashbuckling adventure game celebrating its 30th birthday this month, we take a look back at a true all-time classic.
With the MCC's six games and 60+ campaign missions we thought we'd highlight some of the best that Halo has to offer.
In the first entry in our new series, we take a look back at the work of Soren Johnson and Mohawk Games.
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
We look back at the legacy of Lionhead's fan-favourite fantasy series as the next entry is readied for release over at Playground Games.
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.
After our recent hands-on with Troy, we sat down for a chat with a couple of the senior devs from CA Sofia.
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
After playing Squadrons during a recent hands-on event, we had the chance to talk with the game's creative director.