We spoke with the Game Director on Apex Legends, Chad Grenier about all things Season 7.
We caught up with Jon Bloch, Executive Producer at 4A Games to chat all things Metro.
We had a chat with Rebellion to discuss how they plan on bringing the cult classic series to the modern day.
With board game playing and development increasingly shifting online, we take a closer look at the place where those two worlds intersect.
With the swashbuckling adventure game celebrating its 30th birthday this month, we take a look back at a true all-time classic.
With the MCC's six games and 60+ campaign missions we thought we'd highlight some of the best that Halo has to offer.
In the first entry in our new series, we take a look back at the work of Soren Johnson and Mohawk Games.
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
We look back at the legacy of Lionhead's fan-favourite fantasy series as the next entry is readied for release over at Playground Games.
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.
After our recent hands-on with Troy, we sat down for a chat with a couple of the senior devs from CA Sofia.
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
After playing Squadrons during a recent hands-on event, we had the chance to talk with the game's creative director.
We caught up with Blizzard and found out more about the upcoming expansion, and here are the notes that we didn't scribble on our desk.
Ahead of Ubisoft Forward, here's everything the publisher has shared publically about the next Assassin's Creed.
We caught up with producer Stefan Ljungqvist and discussed the various ingredients that are going into the promising open-world action-RPG.
With the release of the New Frontier Season Pass, and following the latest Community Update, we've been checking back in on Civ 6.
After playing through the first four hours of CD Projekt Red's Cyberpunk 2077, we had the pleasure of chatting with level designer Max Pears about what we played.
Eirik highlights five things he liked as well as a handful of concerns after talking with Crystal Dynamics and seeing more of the super-powered online action-RPG.
After its announcement during this month's EA Play, we caught up with Klaus Lyngeled and Olov Redmalm from Zoink Games to find out more about the studio's striking new adventure.
Bandai Namco takes advantage of the imagination of the human brain and creates an action-RPG in which we use our mind to secure the future of mankind.
The campaign in Greymoor is great, but some of the side-missions are even better. That being the case, Anne has some recommendations to make.
It's time for boots on the ground and cycles in the air as the debut game from V1 Interactive is readied for takeoff.
With so many plans up in the air this summer, there are plenty of games still to be announced. Here are just a few of them...
Ahead of the launch of two remastered Command & Conquer classics, GR talks Joe Kucan, the man behind one of gaming's enduring villains.
We're changing our plans this summer. Here's everything you need to know.
We tested Microsoft's new cloud gaming service, which is currently in its preview phase. Will it beat Google Stadia?
We had a chance to talk with Gears of War: Bloodlines author Jason M. Hough.
With the final chapter looming, we talked to the creators behind episodic horror game Song of Horror and found out more about the game's path to completion.
With Splash Damage taking the Gears in a more tactical direction, we've put together a few pointers to help you get started.
We talk to the woman behind Aluna: Sentinel of the Shards, the action-RPG adaptation of her own comic book.
Tale Worlds' open-world RPG can a tough nut to crack, but it's well worth persevering with and this guide should help do just that.
Death Stranding scooped a host of awards last year, and Ludvig Forssell is the brains behind the beauty. But how did he gather such an eclectic soundtrack?
We sat down with Valve's Robin Walker and Brad Kinley to talk about Half-Life, VR and whether Robin's mom would be able to play Alyx.
In these days of self-isolation, we've pulled together a list of games that are as great as they are huge. If you've got a few hours to kill, we've got you covered.
We've collected together some tips that should help you get to grips with id's stellar new shooter.
We reflect on the origin, legacy, and current status of Doom's iconic Marine.
If you're planning on getting lost in Moon Studios' latest adventure, we've got a few tips to help you get started.
We caught up with one of the creators of Rogue, the classic RPG that inspired a whole generation of game makers.
We had a chat with 1939 Games co-founder Guðmundur Kristjánsson to learn more about the studios' WWII-inspired card game.
We caught up with the popular and ever-evolving Finnish rock band Poets of the Fall and discussed their work on Remedy's games over the years.
Recent rumours of a remaster of the original KOTOR have got us all nostalgic for BioWare's classic RPG.
Typhoon Studios' alien world can be a scary place, but if you take our advice you should survive (mostly) unscathed.
The turn of a new decade has prompted us to look back at some of the biggest anniversaries in gaming.
With games increasingly being adapted into films and television series, we consider whether we might be about to see a step up in quality.
There are some excellent indie games on the horizon, and we've rounded up 20 that we think are worth keeping tabs on.
We talked to Greymoor's creative director, Rich Lambert, in the run-up to the announcement of the next chapter of The Elder Scrolls Online.
We talked to the World of Warcraft studio about the wave of content about to hit Battle for Azeroth.
Following in the footsteps of Spelunky, FTL: Faster Than Light and The Binding of Isaac helped pave the way for the widespread adoption of roguelike mechanics.