We've collected together a bunch of indie games that we can't wait to get our grubby mitts on this year. Hopefully.
We take a closer look at the second half of the year, as well as round-up all those 2019 games without a release date.
Plenty of big comebacks and long-awaited sequels as well as some promising new concepts make for a strong start to the new year.
The titles we play don't just make themselves, and so we look at the studios that are currently working at the top of their game.
From heartwarming adventures to retro ninjas, 2018 has a lot to show.
Here are the games that took us somewhere new in 2018.
After a lengthy stint in Early Access, RimWorld is out in the wild and surviving just fine.
2018 has seen incredible plays, impressive turnarounds, and one or two fairytale stories.
The games that made us laugh, cry, and even question the world around us.
It might have landed early in the year, but the experience stayed with us for a long time.
Games don't have to look pretty or sound great to be good, but sometimes it helps.
A broken spear, a Greek tragedy, and a whole lot of choices make Odyssey one of 2018's best games.
Here are the games that brought us together and pulled us apart in 2018.
Rare's piratical sandbox adventure started off good and then got better and better.
These content drops and expansions took already great games and made them even better.
We had a fine time exploring the ins and out of Hope County, Montana.
Here are the games that continue to impress in 2018.
Bethesda's latest online RPG has been a talking point, often for all the wrong reasons, but where does it stand a month after release?
Speak of the Diablo.
We interviewed the Japanese creator right before he was handed the Vanguard Award at Fun & Serious 2018.
After spending some time in Appalachia, we've got a few ideas about how Bethesda can improve life outside of the Vault.
We spoke to Mike Mood about the unique horror game and how its art-inspired characters came to life.
Developers and publishers potentially getting more money on Steam is a great thing. Isn't it?
A studio formed by four DICE veterans offers an interesting way to keep matches quick while maintaining deep strategy.
Who is going to fill the massive void left by PlayStation?
When and where should the next game take place?
We spoke with Ballistic Interactive's Pete Skyking about the studio's spooky new role-playing game.
The sequel to one of the most successful MMORPGs of all time launched globally last month.
Microsoft has been on a spending spree in recent months and at X018 two major RPG developers joined the Microsoft Studios family.
The shift that the Assassin's Creed series has undergone over the last couple of years has left us longing for some older elements...
We take a look at a handful of promising VR games.
It's the death game "no one has seen" yet.
We had a long chat with Sports Interactive's Miles Jacobson about the game, moving offices, work permits, and much more.
With the Switch version of the remaster hot off the press, we've taken a look back at From Software's classic.
With 2012's reboot, Firaxis fanned the flames for a whole sub-genre.
A few handy pointers ahead of your Greek adventures.
As Telltale faces a "majority studio closure" we take a look back at the games we remember best.
From conception to performance, we break the shoot 'em up down.
Pro tips on how to keep the ball out of the net.
Director Naoki Yoshida and composer Masayoshi Soken talk to GR about the past, present, and future of A Realm Reborn as the MMO celebrates its fifth birthday.
Here's an introduction to the cast, with exclusive pictures and descriptions by Yuji Horii himself.
Some tips and tricks to avoid the pitfalls of Peru.
We've been on a journey through Egypt, and have some handy hints for those wanting to do the same.
After an action-packed week in Cologne, we're ready to tell you about the games that impressed us the most.
After QuakeCon, E3, and plenty of trailers, we know a fair bit now.
The biggest gaming event in the world kicks off next week.
The indie accelerator completes its fourth edition and there were plenty of interesting titles to be found among the Stuganeers.
We parleyed with Rare ahead of the launch of Cursed Sails, the next major content update for Sea of Thieves.
The Canadian developer is about to take another swing at the golf sim genre, and this time the studio is holding a PGA-powered club.
A long time ago in a Galaxies far, far away.