Blowing up corpses never gets old.
Here's all the information from the show.
Xbox One X and more unveiled during the event.
All the major talking points in one place.
What surprises has Ubisoft got in store for us this year?
Bethesda is back on stage for the third year running, and we speculate as to what might be shown.
Do you love Battlefield, FIFA, Need for Speed and Star Wars?
The biggest gaming spectacle of the year is changing and needs to continue to adapt to survive and maintain its status.
Times and dates for all the conferences: Sony, Microsoft, Nintendo, EA, Ubisoft, Bethesda, and PC.
We put our questions to musician Mitch Murder and Impact Winter designer Stuart Ryall.
We visited the asylum that once housed thousands of mentally ill patients, and that provides the backdrop from LKA's challenging interactive adventure.
We've pulled together some handy pointers to help you get to grips with the colourful platformer.
We had a long chat with creative director Andrej Vojtas about the many interesting design choices that have gone into the upcoming RPG.
We talked to Stoic's Zeb West and John Watson in London after taking a quick look at the third game in the trilogy.
Flaming Fowl's Craig Oman tells us all about the Fable-inspired card battler.
Will the technology that powers Bioware's RPG series one day be science instead of fiction?
We talked to Creative Assembly about the new races coming to Warhammer II, the two new campaigns, and much more.
It wasn't all known properties and sequels as we explored the many indie booths at PAX East in Boston.
We had some questions for Playtonic ahead of the upcoming launch of the nostalgia-filled 3D platformer.
It doesn't matter which galaxy you call home, all you need is love.
Here's how you can make the most of your multiplayer experience.
A few handy hints and tips to help you find your feet in Bioware's expansive role-playing game.
We talked with Cliff Bleszinski about the gravity-defying multiplayer shooter at PAX East.
Ricardo Bare joined us at PAX East to discuss new abilities, enemies, and empowering the player.
It's been almost five years since Diablo III launched, and three years since Reaper of Souls, but Blizzard continues to work on the game.
If you're going to take down the cartel single-handedly, you might need some tips from us.
A brave, new sort of survival hits Steam as Nvyve Studios launches the Early Access version of Pamela.
There's rumours the next instalment in the Watch Dogs series will come to London, and we share our thoughts on the subject.
Now all six episodes are done and dusted, catch our interview series about each one.
We talked to the producer of Mass Effect: Andromeda at EA's UK office.
As the release of the Kickstarter-funded throwback adventure Thimbleweed Park approaches, we caught up with one of the genre greats, Ron Gilbert.
We caught up with the Finnish developer Frozenbyte, best known for the Trine series, as they enter a rather busy 2017.
We visited Montreal and got some hands-on time with the new content.
A thriving esports scene, a steady stream of content, and a commitment to longevity - could this be a winning formula for Ubisoft?
All you need to know to help you through the nightmare.
Following a successful CES in January, so successful in fact that Razer had their prototypes stolen, we sat down for a chat with Razer's CEO.
We visited Rebellion's office in Oxford and sat down with one of the minds behind Sniper Elite 4.
We spoke to Creative Assembly's Alistair Hope ahead of the upcoming launch of Halo Wars 2.
Much like its preferred platform, the PC, the strategy genre has been pronounced dead by many. They were wrong... dead wrong.
With more resources going towards massive projects that lean towards the notion of games as a service, where does it leave the traditional boxed AAA product?
We take an in-depth look at Bungie's enigmatic shooter and what we'd like to see in the sequel.
We remember the final outing of Geralt of Rivia.
We visited the Fatshark offices to try the upcoming VR mode of their popular co-op game.
We sat down with Lead Designer Ricardo Bare and co-Creative Director Raphael Colantonio to see how Prey has developed and what the road's been like.
We were made to wait a long time, and we were worried. But in the end the demons delivered and Doom got its redemption.
How Blizzard ended 2016 as the shooter genre's MVP.
We take a look at the studio's past, and chart how it has led them to the success of Battlefield 1.
Where did EA and Respawn go wrong when it came to the launch of Titanfall 2?
We look back at what made MW successful, and consider why other games in the series simply don't compare to Infinity Ward's finest hour.
The first major update from Hello Games changes the way the game is played, but is that enough?