It doesn't matter which galaxy you call home, all you need is love.
Here's how you can make the most of your multiplayer experience.
A few handy hints and tips to help you find your feet in Bioware's expansive role-playing game.
We talked with Cliff Bleszinski about the gravity-defying multiplayer shooter at PAX East.
Ricardo Bare joined us at PAX East to discuss new abilities, enemies, and empowering the player.
It's been almost five years since Diablo III launched, and three years since Reaper of Souls, but Blizzard continues to work on the game.
If you're going to take down the cartel single-handedly, you might need some tips from us.
A brave, new sort of survival hits Steam as Nvyve Studios launches the Early Access version of Pamela.
There's rumours the next instalment in the Watch Dogs series will come to London, and we share our thoughts on the subject.
Now all six episodes are done and dusted, catch our interview series about each one.
We talked to the producer of Mass Effect: Andromeda at EA's UK office.
As the release of the Kickstarter-funded throwback adventure Thimbleweed Park approaches, we caught up with one of the genre greats, Ron Gilbert.
We caught up with the Finnish developer Frozenbyte, best known for the Trine series, as they enter a rather busy 2017.
We visited Montreal and got some hands-on time with the new content.
A thriving esports scene, a steady stream of content, and a commitment to longevity - could this be a winning formula for Ubisoft?
All you need to know to help you through the nightmare.
Following a successful CES in January, so successful in fact that Razer had their prototypes stolen, we sat down for a chat with Razer's CEO.
We visited Rebellion's office in Oxford and sat down with one of the minds behind Sniper Elite 4.
We spoke to Creative Assembly's Alistair Hope ahead of the upcoming launch of Halo Wars 2.
Much like its preferred platform, the PC, the strategy genre has been pronounced dead by many. They were wrong... dead wrong.
With more resources going towards massive projects that lean towards the notion of games as a service, where does it leave the traditional boxed AAA product?
We take an in-depth look at Bungie's enigmatic shooter and what we'd like to see in the sequel.
We remember the final outing of Geralt of Rivia.
We visited the Fatshark offices to try the upcoming VR mode of their popular co-op game.
We sat down with Lead Designer Ricardo Bare and co-Creative Director Raphael Colantonio to see how Prey has developed and what the road's been like.
We were made to wait a long time, and we were worried. But in the end the demons delivered and Doom got its redemption.
How Blizzard ended 2016 as the shooter genre's MVP.
We take a look at the studio's past, and chart how it has led them to the success of Battlefield 1.
Where did EA and Respawn go wrong when it came to the launch of Titanfall 2?
We look back at what made MW successful, and consider why other games in the series simply don't compare to Infinity Ward's finest hour.
The first major update from Hello Games changes the way the game is played, but is that enough?
We compare how the Porsches handle in real life and in-game.
We've assembled all of the available intel relating to the new Mass Effect.
Here's what we learned when sneaking past guards and hiding in the shadows in Arkane's new stealth 'em up.
A few handy tips to help you hack your way around San Francisco.
The original Diablo and a new Necromancer class are coming to the game.
We caught up with Zero Gravity Games to learn more about their space survival game set in a solar system mankind tried to colonise.
We've collected together some helpful strategies to help you on your quest to take over the world.
Celebrate Bonfire Night by warming your hands on some digital fire.
Can mods make No Man's Sky into the game you were looking for?
Nine handy tips to get you up to speed on the field of battle.
It's that time of the year when pumpkins litter almost every online video game.
We caught up with Mackey McCandlish to talk about Titanfall 2's development.
FIFA's new story mode debuted this year, marking a shift into unknown territory for the football franchise.
Leaders and their agendas set to play a big role in the new game.
Tips and tricks to better plan your goals, build your roster, sign some players and then train them in FIFA's biggest portion.
Raven's remaster is so good that it's borderline a remake.
We sat down for a chat with legandary game creator Richard "Lord British" Garriott.
Find the next Best Player of the World in FIFA 17 right here.
How to park the bus and score a screamer in Pro Evolution Soccer 2017.