What's next for Assassin's Creed?
We take a long hard look at where the franchise could be heading next.
Text: Bengt Lemne
Call of Duty: WWII - Behind the scenes with Michael Condrey
We had a chat with the co-founder of Sledgehammer Games about everything WWII.
Text: Ford James
Talking Tenno - Warframe: Plains of Eidolon Interview
We talk shop with Digital Extreme's Meridith Braun in the wake of the launch of the studio's popular expansion to Warframe.
Text: Gamereactor Staff
The Cult of Far Cry 5
We talked to some of the key developers behind Far Cry 5 and found out just what went into making the game's cult and its leaders.
Text: Sam Bishop
Comfortably scary - The future of horror in video games
It's a genre that has produced some true classics, but where is horror in games heading?
Text: Bengt Lemne
Big shoes to fill: John Johanas on The Evil Within 2
We talked with the new director about his ambitions for the sequel.
Text: Sam Bishop
Toys-to-Death: The End of the Line
Over the years hundreds of millions of toys have been sold, but it seems the toys-to-life era has come to an end. At least for now.
Text: Bengt Lemne
Dead Space: A Visceral Adventure
We reflect on the finest work of Visceral Games.
Text: Mike Holmes
The Evil Within 2: 10 Tricks for surviving the STEM world
All you need to know about keeping Sebastian Castellanos safe.
Text: Sam Bishop
Katsuhiro Harada talks Tekken, Switch, and his career
We had an opportunity to ask questions to the legendary producer of the Tekken series.
Text: Sam Bishop
The Flame in the Flood and the Switch
In Dev Stories we talk to Forrest Dowling about design, the games and creators who've inspired him, and the launch of TFITF on Switch.
Text: Mike Holmes
Loot Box: From Player to Punter
Recent loot box controversies raise some difficult questions that can't be ignored.
Text: Bengt Lemne
Total War: Warhammer II - Mortal Empires Interview
We talked to Creative Assembly about the upcoming free expansion that brings together the first two Warhammer games.
Text: Gamereactor Staff
Discovery Mode to bring education to Assassin's Creed
Knowledge is power as this free upcoming mode will teach us about ancient Egypt.
Text: Stefan Briesenick & Sam Bishop
RuneScape Mobile Hands-On & RuneFest 2017
RuneScape to bring fifteen years' worth of development to mobile MMO gaming.
Learn How to Defend in FIFA 18
Find out what you need to do to grind out those clean sheets.
How to score more in Pro Evolution Soccer 2018
How to get past the defence and ensure you get the great goals.
Text: Sam Bishop
Enter the Stockholm Indie Game Dungeon
Below ground is where treasure's found.
Text: Bengt Lemne
Project CARS 2 - All Our Questions Answered
We've had a lot of questions about Project CARS 2, and between two interviews and some serious hands-on time we've gotten our answers.
Text: Bengt Lemne & David Caballero
Seven things you need to know about Destiny 2
Bungie's online shooter sequel is almost here, and if you're not up to speed, here's what you need to know.
Text: GR Staff
Everything you need to know about FIFA 18
What's new about Career Mode, The Journey second season, Icons, gameplay, and a lot more.
For outsiders, by outsiders: Project Wight
Two Battlefield veterans took a different approach as they set out to a very different sort of game.
Text: Bengt Lemne
Narrative & Nazi-America in Wolfenstein II: The New Colossus
Lead narrative writer Tommy Tordsson Björk sheds some light on the development process.
Text: Ford James
Elder Scrolls: Legends - Heroes of Skyrim
The Heroes of Skyrim expansion for Elder Scrolls: Legends is here and brings with it dragons galore, new mechanics, and some familiar faces from the iconic RPG.
Text: Ford James
GRTV Interviews: The Best of E3 2017
We spoke to a lot of people in Los Angeles, but here are our highlights.
Text: Ford James