Neocore on Warhammer 40,000: Inquisitor - Martyr
We caught up with Neocore's Gergő Vas to talk about the game.
Text: Islem Sharouda
What's next for Assassin's Creed?
We take a long hard look at where the franchise could be heading next.
Text: Bengt Lemne
Call of Duty: WWII - Behind the scenes with Michael Condrey
We had a chat with the co-founder of Sledgehammer Games about everything WWII.
Text: Ford James
Talking Tenno - Warframe: Plains of Eidolon Interview
We talk shop with Digital Extreme's Meridith Braun in the wake of the launch of the studio's popular expansion to Warframe.
Text: Gamereactor Staff
The Cult of Far Cry 5
We talked to some of the key developers behind Far Cry 5 and found out just what went into making the game's cult and its leaders.
Text: Sam Bishop
Comfortably scary - The future of horror in video games
It's a genre that has produced some true classics, but where is horror in games heading?
Text: Bengt Lemne
Big shoes to fill: John Johanas on The Evil Within 2
We talked with the new director about his ambitions for the sequel.
Text: Sam Bishop
Toys-to-Death: The End of the Line
Over the years hundreds of millions of toys have been sold, but it seems the toys-to-life era has come to an end. At least for now.
Text: Bengt Lemne
Dead Space: A Visceral Adventure
We reflect on the finest work of Visceral Games.
Text: Mike Holmes
The Evil Within 2: 10 Tricks for surviving the STEM world
All you need to know about keeping Sebastian Castellanos safe.
Text: Sam Bishop
Katsuhiro Harada talks Tekken, Switch, and his career
We had an opportunity to ask questions to the legendary producer of the Tekken series.
Text: Sam Bishop
The Flame in the Flood and the Switch
In Dev Stories we talk to Forrest Dowling about design, the games and creators who've inspired him, and the launch of TFITF on Switch.
Text: Mike Holmes
Loot Box: From Player to Punter
Recent loot box controversies raise some difficult questions that can't be ignored.
Text: Bengt Lemne
Total War: Warhammer II - Mortal Empires Interview
We talked to Creative Assembly about the upcoming free expansion that brings together the first two Warhammer games.
Text: Gamereactor Staff
Discovery Mode to bring education to Assassin's Creed
Knowledge is power as this free upcoming mode will teach us about ancient Egypt.
Text: Stefan Briesenick & Sam Bishop
RuneScape Mobile Hands-On & RuneFest 2017
RuneScape to bring fifteen years' worth of development to mobile MMO gaming.
Learn How to Defend in FIFA 18
Find out what you need to do to grind out those clean sheets.
How to score more in Pro Evolution Soccer 2018
How to get past the defence and ensure you get the great goals.
Text: Sam Bishop
Enter the Stockholm Indie Game Dungeon
Below ground is where treasure's found.
Text: Bengt Lemne
Project CARS 2 - All Our Questions Answered
We've had a lot of questions about Project CARS 2, and between two interviews and some serious hands-on time we've gotten our answers.
Text: Bengt Lemne & David Caballero
Seven things you need to know about Destiny 2
Bungie's online shooter sequel is almost here, and if you're not up to speed, here's what you need to know.
Text: GR Staff
Everything you need to know about FIFA 18
What's new about Career Mode, The Journey second season, Icons, gameplay, and a lot more.
For outsiders, by outsiders: Project Wight
Two Battlefield veterans took a different approach as they set out to a very different sort of game.
Text: Bengt Lemne
Narrative & Nazi-America in Wolfenstein II: The New Colossus
Lead narrative writer Tommy Tordsson Björk sheds some light on the development process.
Text: Ford James
Elder Scrolls: Legends - Heroes of Skyrim
The Heroes of Skyrim expansion for Elder Scrolls: Legends is here and brings with it dragons galore, new mechanics, and some familiar faces from the iconic RPG.
Text: Ford James
GRTV Interviews: The Best of E3 2017
We spoke to a lot of people in Los Angeles, but here are our highlights.
Text: Ford James
The Dead Have Risen - Ten Great Zombie Games
We take aim at the ten best zombies games of recent times.
Text: Gamereactor Staff
The World of Monster Hunter - Interview with Tsujimoto and Fujioka
The original Monster Hunter appeared on PlayStation 2 in 2004, and now time has come for what might be the most ambitious leap in franchise history.
Text: Bengt Lemne
Ubisoft's Press Conference E3 17: All the Announcements
Here's all the information from the show.
Text: Jon Calvin
Microsoft's Press Conference E3 17: All the Announcements
Xbox One X and more unveiled during the event.
Text: Jon Calvin
EA Play 17: All the Announcements
All the major talking points in one place.
Text: Mike Holmes
E3 17 Predictions: Ubisoft
What surprises has Ubisoft got in store for us this year?
E3 17 Predictions: Bethesda
Bethesda is back on stage for the third year running, and we speculate as to what might be shown.
E3 17 Predictions: EA Play
Do you love Battlefield, FIFA, Need for Speed and Star Wars?
E3 changes forever as the public are invited for the first time
The biggest gaming spectacle of the year is changing and needs to continue to adapt to survive and maintain its status.
Text: Bengt Lemne
Full E3 2017 Event Schedule
Times and dates for all the conferences: Sony, Microsoft, Nintendo, EA, Ubisoft, Bethesda, and PC.
Impact Winter: Interviews with Mitch Murder & Mojo Bones
We put our questions to musician Mitch Murder and Impact Winter designer Stuart Ryall.
Text: Mike Holmes
The Town of Light: Visiting Volterra
We visited the asylum that once housed thousands of mentally ill patients, and that provides the backdrop from LKA's challenging interactive adventure.
Text: Kieran Harris
Yooka-Laylee - Beginner Tips
We've pulled together some handy pointers to help you get to grips with the colourful platformer.
Text: Sam Bishop
How Sacred Fire lets players control the narrative
We had a long chat with creative director Andrej Vojtas about the many interesting design choices that have gone into the upcoming RPG.
Text: Bengt Lemne
Stoic on Community & Change in The Banner Saga 3
We talked to Stoic's Zeb West and John Watson in London after taking a quick look at the third game in the trilogy.
Text: Sam Bishop
Good & Evil in Fable Fortune: Playing Cards with Flaming Fowl
Flaming Fowl's Craig Oman tells us all about the Fable-inspired card battler.
Text: Mike Holmes
What Mass Effect taught us about physics
Will the technology that powers Bioware's RPG series one day be science instead of fiction?
Text: Eva Mosquera Rodríguez
Total War: Warhammer II - The Vortex and the Mega Campaign
We talked to Creative Assembly about the new races coming to Warhammer II, the two new campaigns, and much more.
Text: Mike Holmes
7 Indie Discoveries from PAX East 2017
It wasn't all known properties and sequels as we explored the many indie booths at PAX East in Boston.
Text: Bengt Lemne
Yooka-Laylee: Talking to Playtonic
We had some questions for Playtonic ahead of the upcoming launch of the nostalgia-filled 3D platformer.
Text:
Jonas Mäki
Fifty Shades of Ryder - Romance in Mass Effect: Andromeda
It doesn't matter which galaxy you call home, all you need is love.
Text: Kim Orremark
Multiplayer tips for Mass Effect: Andromeda
Here's how you can make the most of your multiplayer experience.
Text: Bengt Lemne
Lawbreakers: From Alpha, to Beta, and Beyond...
We talked with Cliff Bleszinski about the gravity-defying multiplayer shooter at PAX East.
Text: Sam Bishop
Arkane on empowering players with choice in Prey
Ricardo Bare joined us at PAX East to discuss new abilities, enemies, and empowering the player.
Text: Ford James