Ghost Recon: Wildlands - Tips for the Solo Player
If you're going to take down the cartel single-handedly, you might need some tips from us.
Text: Ford James & Magnus Groth-Andersen
Launching Pamela into Early Access
A brave, new sort of survival hits Steam as Nvyve Studios launches the Early Access version of Pamela.
Text: Bengt Lemne & Kerry-Lee Copsey
What we'd want from a Watch Dogs set in London
There's rumours the next instalment in the Watch Dogs series will come to London, and we share our thoughts on the subject.
Text: Sam Bishop
Reflecting on Hitman Season One with IO Interactive
Now all six episodes are done and dusted, catch our interview series about each one.
Text: Kerry-Lee Copsey
Exploring Andromeda: Condominas on Mass Effect
We talked to the producer of Mass Effect: Andromeda at EA's UK office.
Text: Mike Holmes
Dialogue Options: An interview with Ron Gilbert
As the release of the Kickstarter-funded throwback adventure Thimbleweed Park approaches, we caught up with one of the genre greats, Ron Gilbert.
Text: Christian Gaca
Frozenbyte on Has-Been Heroes, Switch & Nine Parchments
We caught up with the Finnish developer Frozenbyte, best known for the Trine series, as they enter a rather busy 2017.
Text: Bengt Lemne
Rainbow Six: Siege - Operation Velvet Shell
We visited Montreal and got some hands-on time with the new content.
Text: Sam Bishop
Frontline - Rainbow Six: Siege
A thriving esports scene, a steady stream of content, and a commitment to longevity - could this be a winning formula for Ubisoft?
Text: Sam Bishop
Resident Evil 7: Biohazard - 10 Survival Tips
All you need to know to help you through the nightmare.
Text: Sam Bishop
Razing Towards the Future with Razer's Min-Liang Tan
Following a successful CES in January, so successful in fact that Razer had their prototypes stolen, we sat down for a chat with Razer's CEO.
Text: Bengt Lemne
Rebellion's Paul Wright on Sniper Elite 4
We visited Rebellion's office in Oxford and sat down with one of the minds behind Sniper Elite 4.
Text: Sam Bishop
Halo Wars 2: Mission Briefing
We spoke to Creative Assembly's Alistair Hope ahead of the upcoming launch of Halo Wars 2.
Text: Kerry-Lee Copsey
The Golden Age of Strategy is Now
Much like its preferred platform, the PC, the strategy genre has been pronounced dead by many. They were wrong... dead wrong.
Text: Bengt Lemne
AAA Extinction? The Rise of AAA+
With more resources going towards massive projects that lean towards the notion of games as a service, where does it leave the traditional boxed AAA product?
Text: Bengt Lemne
Destiny 2: Reclaiming the Light
We take an in-depth look at Bungie's enigmatic shooter and what we'd like to see in the sequel.
Text: Jon Calvin
GOLY - The Witcher 3: Wild Hunt
We remember the final outing of Geralt of Rivia.
Text: Mike Holmes
Meet the Skaven up close and personal in Vermintide VR
We visited the Fatshark offices to try the upcoming VR mode of their popular co-op game.
Text: Bengt Lemne
Arkane Studios on the perfect Prey
We sat down with Lead Designer Ricardo Bare and co-Creative Director Raphael Colantonio to see how Prey has developed and what the road's been like.
Text: Sam Bishop
There's No Place Like Hell: The Return of Doom
We were made to wait a long time, and we were worried. But in the end the demons delivered and Doom got its redemption.
Text: Kieran Harris
The Rise and Rise of Overwatch
How Blizzard ended 2016 as the shooter genre's MVP.
Text: Sammy Cooper
DICE: From Pinball Dreaming to Battlefield's Conquest
We take a look at the studio's past, and chart how it has led them to the success of Battlefield 1.
Text: Sam Bishop
Titan Fallen?
Where did EA and Respawn go wrong when it came to the launch of Titanfall 2?
Text: Mike Holmes
How Infinity Ward Took Over the World with Modern Warfare
We look back at what made MW successful, and consider why other games in the series simply don't compare to Infinity Ward's finest hour.
Text: Oliver Thulin
No Man's Sky: Foundation Update Impressions
The first major update from Hello Games changes the way the game is played, but is that enough?
Text: Bengt Lemne
Assetto Corsa X Porsche: A Real Connection
We compare how the Porsches handle in real life and in-game.
Mission Briefing: Mass Effect Andromeda
We've assembled all of the available intel relating to the new Mass Effect.
Text: Sammy Cooper
Watch Dogs 2: 10 Tips for the Solo Hacker
A few handy tips to help you hack your way around San Francisco.
Text: Sam Bishop
Blizzard on Diablo III's anniversary additions
The original Diablo and a new Necromancer class are coming to the game.
Text: Brandon Green
Is Hellion the next star of the survival genre?
We caught up with Zero Gravity Games to learn more about their space survival game set in a solar system mankind tried to colonise.
Text: Bengt Lemne
Burning Ambition: The Hottest Fires in Gaming
Celebrate Bonfire Night by warming your hands on some digital fire.
Text: Sammy Cooper & Jon Calvin
No Man's Sky: Modding the Stars
Can mods make No Man's Sky into the game you were looking for?
Text: Sammy Cooper
Spooky Season: Halloween in Gaming
It's that time of the year when pumpkins litter almost every online video game.
Text: Sammy Cooper
Talking to Titans: Respawn on Titanfall 2
We caught up with Mackey McCandlish to talk about Titanfall 2's development.
Text: Gamereactor Staff
FIFA 17: The Journey
FIFA's new story mode debuted this year, marking a shift into unknown territory for the football franchise.
Text: Sam Bishop
Civilization VI's Sarah Darney on the leaders of civs
Leaders and their agendas set to play a big role in the new game.
Text: Sam Bishop
Call of Duty: Modern Warfare Remastered Review Impressions
Raven's remaster is so good that it's borderline a remake.
Lord British on the virtues of Shroud of the Avatar
We sat down for a chat with legandary game creator Richard "Lord British" Garriott.
Text: Sam Bishop
FIFA 17's Best Young Players
Find the next Best Player of the World in FIFA 17 right here.
How to Attack & Defend in PES 2017
How to park the bus and score a screamer in Pro Evolution Soccer 2017.
Text: Sam Bishop
How to Attack & Defend in FIFA 17
How to defend your goal, control the midfield, and set up devastating attacks.
Racing Outback: Playground on Forza Horizon 3
We sat down with Creative Director Ralph Fulton in London and discussed the next racer in the Forza series.
Text: Kristian Kask
Talking Multiplayer: Infinite Warfare & Modern Warfare Remastered
We chatted to Jack O'Hara and David Pellas at Call of Duty XP about the next round of Call of Duty multiplayer.
Text: Sam Bishop
Brian Fargo is "swinging for the fences" with Torment
We talked with inXile's CEO at Gamescom 2016 about their upcoming RPG, the culture of crowdfunding and all things InXile.
Text: Sam Bishop
Community is "key" to making Endless Space 2
Amplitude's co-founders talk about Endless Space 2 and Sega partnership.
Text: Sam Bishop
Hi-Rez Studios on the past, future and present of Smite and Paladins
We had a chance to sit down and talk to COO Todd Harris about Smite's growth in esports and the work that's going into Paladins.
Text: Sam Bishop
Installation 01: The Team Bringing Classic Halo to PC
We reached out and talked to three of the devs about their work on bringing classic Halo action to PC players.
Text: Mike Holmes & Jon Calvin
David Braben on Brexit, Crowdfunding and Elite Dangerous
We caught up with Frontier Developments founder at Gamelab 2016.
Text: Sam Bishop
The Trailers of Gamescom 2016
We look back on an eventful week in Cologne and serve up the best and most interesting trailers from Gamescom.
Text: GR Staff
For Honor: Multiplayer, Modes & Maps
Bio Jade Adam Granger tells us more about For Honor's PvP.
Text: Sam Bishop