Indie Calendar - Broforce
Free Lives hits us with a few choice words on their excellent platformer.
Text: Mike Holmes
Indie Calendar - Sunset
We talk to Tale of Tales about their war story.
Text: Bengt Lemne
Indie Calendar - Zombie Vikings
We reached out to Zoink Games to find out more about Zombie Vikings for the latest entry in our Indie Calendar.
Text: Bengt Lemne
Indie Calendar - I am Bread
Bossa Studios follows up on the grizzly Surgeon Simulator with an epic slice of gaming.
Text: Mike Holmes
Indie Calendar - Dead Pixels II
We aim for the head in the zombie-filled sequel that promises to go "Straight to Video" next year.
Text: Mike Holmes
Indie Calendar - Volume
Mike Bithell tells us about his hopes for 2015.
Text: Mike Holmes
Indie Calendar - Block N Load
We take a peak at Jagex's latest block-filled shooter.
Text: Mike Holmes
Indie Calendar - Overruled!
We caught up with Dlala Studios to learn more about the journey with Overruled! and what's next for the studio.
Text: Bengt Lemne
Indie Calendar - The Escapists
We catch up with Mouldy Toof Studios' Chris Davis to learn more about The Escapists.
Text: Bengt Lemne
Indie Calendar - The Flame in the Flood
We reached out to The Molasses Flood to learn what 2015 has in store for them.
Text: Bengt Lemne
Indie Calendar - Prismata
We touch base with Lunarch Studios about their card game slash strategy hybrid Prismata.
Text: Bengt Lemne
Indie Calendar - Not A Hero
Roll7 are readying our next addiction.
Text: Mike Holmes
No Man's Sky at PlayStation Experience
Two new trailers and a few fresh details have emerged for Hello Games' ambitious title.
Text: Mike Holmes
Indie Calendar - Nuclear Throne
We talk to Vlambeer's Rami Ismail about a year past and another about to begin.
Text: Mike Holmes
Indie Calendar - SteamWorld Heist
In the run up to Christmas we'll be unwrapping a series of exciting indie titles.
Text: Bengt Lemne
Indie Calendar - Spectra
In the run up to Christmas we'll be unwrapping a series of exciting indie titles.
Text: Bengt Lemne
Indie Calendar - Kyn
In the run up to Christmas we'll be unwrapping a series of exciting indie titles.
Text: Bengt Lemne
Indie Calendar - Chaos Reborn
In the run up to Christmas we'll be unwrapping a series of exciting indie titles.
Text: Mike Holmes
The Lore of Dragon Age: Inquisition
A quick guide to the races, factions, locations and classes that you need to understand to fully enjoy the best RPG of the year.
Black November
Why have we been getting so many unfinished games lately?
Text: Bengt Lemne
The Companions of the Inquisition
Here's our impressions of the closest allies of the Inquisitor in Bioware's massive fantasy RPG.
Text: Bengt Lemne
Kickstarter - Dead or Alive?
Proven concepts and long-awaited sequels give way to more innovative concepts as less backer money reaches developers. We look at a selection of recent projects as we consider the evolution of crowdfunded video games.
Text: Bengt Lemne
Advanced Warfare: One Last Look
Our resident Call of Duty expert has spent the last few weeks testing the biggest changes to the franchise's multiplayer with this year's Advanced Warfare. Here's his frontline report.
Text: Nick Holmberg
Football Manager's Miles Jacobson on the Season Ahead
We talk about the record breaking Ronaldo, United's transfer policies, dodgy lasagnas and financial fair play... oh, and Football Manager 2015.
Text: Bengt Lemne
Resident Evil: One step back, one to the side
Hands-on with the HD Remake and Revelations 2 emphasis how different the franchise is from its origins.
Text: Gillen McAllister
GRTV: 8 heavy hitters of November
We've talked to the people working on November's biggest releases.
Text: Bengt Lemne
How to Defend Properly in FIFA 15
Here's some tips that will improve your defensive game in FIFA 15.
Total War: Rome II - Emperor Edition
We've revisited Creative Assembly's divisive strategy title.
Text: Mike Holmes
The Score: Wasteland 2 composer Mark Morgan
In this new interview series, we talk to select video game composers about their work and their thoughts about the medium. First up, it's Wasteland 2's Mark Morgan.
Text: Gillen McAllister
Minecraft - End of the Notch Era
A game that captured a generation waves goodbye to its creator and welcomes a new corporate overlord.
Text: Bengt Lemne
An audience with Peter Molyneux
One thing that could never be said of Peter Molyneux is that he lacked vision and ambition. And as we catch up with him during Gamescom he is currently in the midst of his ambition to make a game for both core and casual players.
Text: Bengt Lemne
The Witcher 3: The Art of the Wild Hunt
A lengthy chat with character design and cinematic supervisor, producer Stan Just, about crafting the world of the franchise finisher.
Text: Gillen McAllister
Gamescom 2014: Schedule of Events
From the Call of Duty: Advanced Warfare multiplayer reveal to Sony and Microsoft pressers, via the Metal Gear Solid V preview and more.
Text: Bengt Lemne
Dealing with Crowdfunding
We've collected some tips and hints for both backers and developers when it comes to crowdfunding.
Text: Bengt Lemne
Gamescom Preview
The largest video game event in Europe is coming up and we've tallied up what we know.
Text: Bengt Lemne
Next Stop 2015: What's the next big delay?
So far this year we've been hit with numerous delays of high-profile titles. We've taken a look at the schedule to see what game is in danger of becoming the latest casualty of the delay bug.
Text: Bengt Lemne
State of Play: PC
We take a closer look at the current state of the PC platform.
Text: Mike Holmes
Executive producer Denby Grace on the evolution of Evolve
Evolving strategies, variation on both sides are important as Turtle Rock and 2K Games settle in for the longhaul.
Text: Bengt Lemne
GRTV @ E3: Bengt's Selection
Bengt has picked ten interviews that he remembers especially well for one reason or another from this year's GRTV shows from E3.
Text: Bengt Lemne
Behind the Tale of Internet Spaceships
Here, ahead of the Eve Online documentary's premiere this evening, creator Petter Mårtensson explains why and how he wanted to explore the sci-fi universe, its creators, and its players.
Text: Petter Mårtensson
Viktor Andonov on designing BattleCry
We talk to the art director who's work delighted us in Half-Life and Dishonored.
Text: Bengt Lemne
Expanding the Universe: CCP Games on Eve Online's future
From Eve Valkyrie, shared experiences and Project Legion, the company discuss their future plans.
Text: Gillen McAllister
The greatest FIFA player speaks
We had a chat with the recently crowned FIFA world champion August Rosenmeier.
Text: Lee West
Frontier on the "constant evolution" of Elite: Dangerous
We caught up with producer Adam Woods to discuss the open development process, the vastness of the Milky Way, virtual reality and more.
Text: Bengt Lemne
Jade Raymond: Blacklist, VR, Evolve and more
We talk to the Ubisoft Toronto managing director about her current work, the future of the medium and her own personal favourite pick of the next few months.
Arkham Knight: What We Learnt at E3
Rocksteady opened up about their trilogy finisher when we chatted to them during the L.A event. Here's what they told us.
Text: Gillen McAllister
Far Cry 4: The 11 Things You Need to Know
From how you can play without a copy to whether the team can better Blood Dragon, all the info on Ubisoft's latest from its creators.
Text: Gillen McAllister
E3 2014: New Trailers for New Games
We take a whistle-stop tour through the games that were announced this week.
Text: Mike Holmes
E3 2014 Trailer Awards
The best of this year's trailers.
Text: Gamereactor Staff
Missing in Action - E3 No Shows
Some games just didn't make it to the party...
Text: Mike Holmes