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Indie Calendar - Broforce

Indie Calendar - Broforce

Free Lives hits us with a few choice words on their excellent platformer.

Text: Mike Holmes
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Indie Calendar - Sunset

Indie Calendar - Sunset

We talk to Tale of Tales about their war story.

Text: Bengt Lemne
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Indie Calendar - Zombie Vikings

Indie Calendar - Zombie Vikings

We reached out to Zoink Games to find out more about Zombie Vikings for the latest entry in our Indie Calendar.

Text: Bengt Lemne
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Indie Calendar - I am Bread

Indie Calendar - I am Bread

Bossa Studios follows up on the grizzly Surgeon Simulator with an epic slice of gaming.

Text: Mike Holmes
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Indie Calendar - Dead Pixels II

Indie Calendar - Dead Pixels II

We aim for the head in the zombie-filled sequel that promises to go "Straight to Video" next year.

Text: Mike Holmes
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Indie Calendar - Volume

Indie Calendar - Volume

Mike Bithell tells us about his hopes for 2015.

Text: Mike Holmes
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Indie Calendar - Overruled!

Indie Calendar - Overruled!

We caught up with Dlala Studios to learn more about the journey with Overruled! and what's next for the studio.

Text: Bengt Lemne
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Indie Calendar - The Escapists

Indie Calendar - The Escapists

We catch up with Mouldy Toof Studios' Chris Davis to learn more about The Escapists.

Text: Bengt Lemne
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Indie Calendar - Prismata

Indie Calendar - Prismata

We touch base with Lunarch Studios about their card game slash strategy hybrid Prismata.

Text: Bengt Lemne
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Indie Calendar - Nuclear Throne

Indie Calendar - Nuclear Throne

We talk to Vlambeer's Rami Ismail about a year past and another about to begin.

Text: Mike Holmes
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Indie Calendar - Spectra

Indie Calendar - Spectra

In the run up to Christmas we'll be unwrapping a series of exciting indie titles.

Text: Bengt Lemne
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Indie Calendar - Kyn

Indie Calendar - Kyn

In the run up to Christmas we'll be unwrapping a series of exciting indie titles.

Text: Bengt Lemne
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Indie Calendar - Chaos Reborn

Indie Calendar - Chaos Reborn

In the run up to Christmas we'll be unwrapping a series of exciting indie titles.

Text: Mike Holmes
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Black November

Black November

Why have we been getting so many unfinished games lately?

Text: Bengt Lemne
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The Companions of the Inquisition

The Companions of the Inquisition

Here's our impressions of the closest allies of the Inquisitor in Bioware's massive fantasy RPG.

Text: Bengt Lemne
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Kickstarter - Dead or Alive?

Kickstarter - Dead or Alive?

Proven concepts and long-awaited sequels give way to more innovative concepts as less backer money reaches developers. We look at a selection of recent projects as we consider the evolution of crowdfunded video games.

Text: Bengt Lemne
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Advanced Warfare: One Last Look

Advanced Warfare: One Last Look

Our resident Call of Duty expert has spent the last few weeks testing the biggest changes to the franchise's multiplayer with this year's Advanced Warfare. Here's his frontline report.

Text: Nick Holmberg
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The Score: Wasteland 2 composer Mark Morgan

The Score: Wasteland 2 composer Mark Morgan

In this new interview series, we talk to select video game composers about their work and their thoughts about the medium. First up, it's Wasteland 2's Mark Morgan.

Text: Gillen McAllister
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Minecraft - End of the Notch Era

Minecraft - End of the Notch Era

A game that captured a generation waves goodbye to its creator and welcomes a new corporate overlord.

Text: Bengt Lemne
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An audience with Peter Molyneux

An audience with Peter Molyneux

One thing that could never be said of Peter Molyneux is that he lacked vision and ambition. And as we catch up with him during Gamescom he is currently in the midst of his ambition to make a game for both core and casual players.

Text: Bengt Lemne
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The Witcher 3: The Art of the Wild Hunt

The Witcher 3: The Art of the Wild Hunt

A lengthy chat with character design and cinematic supervisor, producer Stan Just, about crafting the world of the franchise finisher.

Text: Gillen McAllister
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Gamescom 2014: Schedule of Events

Gamescom 2014: Schedule of Events

From the Call of Duty: Advanced Warfare multiplayer reveal to Sony and Microsoft pressers, via the Metal Gear Solid V preview and more.

Text: Bengt Lemne
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Dealing with Crowdfunding

Dealing with Crowdfunding

We've collected some tips and hints for both backers and developers when it comes to crowdfunding.

Text: Bengt Lemne
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Gamescom Preview

Gamescom Preview

The largest video game event in Europe is coming up and we've tallied up what we know.

Text: Bengt Lemne
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Next Stop 2015: What's the next big delay?

Next Stop 2015: What's the next big delay?

So far this year we've been hit with numerous delays of high-profile titles. We've taken a look at the schedule to see what game is in danger of becoming the latest casualty of the delay bug.

Text: Bengt Lemne
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State of Play: PC

State of Play: PC

We take a closer look at the current state of the PC platform.

Text: Mike Holmes
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GRTV @ E3: Bengt's Selection

GRTV @ E3: Bengt's Selection

Bengt has picked ten interviews that he remembers especially well for one reason or another from this year's GRTV shows from E3.

Text: Bengt Lemne
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Behind the Tale of Internet Spaceships

Behind the Tale of Internet Spaceships

Here, ahead of the Eve Online documentary's premiere this evening, creator Petter Mårtensson explains why and how he wanted to explore the sci-fi universe, its creators, and its players.

Text: Petter Mårtensson
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Arkham Knight: What We Learnt at E3

Arkham Knight: What We Learnt at E3

Rocksteady opened up about their trilogy finisher when we chatted to them during the L.A event. Here's what they told us.

Text: Gillen McAllister
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Far Cry 4: The 11 Things You Need to Know

Far Cry 4: The 11 Things You Need to Know

From how you can play without a copy to whether the team can better Blood Dragon, all the info on Ubisoft's latest from its creators.

Text: Gillen McAllister