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Who Won E3?

Who Won E3?

Editors from across the Gamereactor network agree on one thing: it's been a good year.

Text: Gamereactor Staff
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Fighting Legacies

Fighting Legacies

With post-production completed and media partners in place, Street Fighter: Assassin's Fist has been unleashed onto the world. Can it overcome the legacy of years of poorly-received video game adaptations?

Text: Gillen McAllister
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Missing in action... back for E3?

Missing in action... back for E3?

We've taken a look at a few missing in action games including Prey 2, Yoshi's Land, The Last Guardian and Agent to try and gage the odds of them resurfacing at this year's E3.

Text: Bengt Lemne
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Superior Human: Sci-fi's Exoskeletons

Superior Human: Sci-fi's Exoskeletons

With Call of Duty embracing future warfare with the inclusion of soldier exoskeletons, and Edge of Tomorrow doing the same in cinema, we take a look over fiction's flirtation with the tech.

Text: Gillen McAllister
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E3: The Guessing Game

E3: The Guessing Game

There's plenty of rumours swirling out there about this year's show. We run down the list and call whether they're likely to happen or not.

Text: Gamereactor Staff
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The Crowdfund Watch: May

The Crowdfund Watch: May

It's time for another look at the latest, most interesting crowdfund projects.

Text: Bengt Lemne
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Indie Seen - May 2014

Indie Seen - May 2014

We take a look at another batch of promising indie titles.

Text: Mike Holmes
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Crytek talks Warface on Xbox 360 and the future

Crytek talks Warface on Xbox 360 and the future

This week saw the full launch of free-to-play shooter Warface on Xbox 360 and we had a chance to talk to senior producer Wim Coveliers about the game and its future.

Text: Bengt Lemne
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Entropy: The Dream of a twitch-based space MMO

Entropy: The Dream of a twitch-based space MMO

We had a chance to talk to Jack Wulff, producer of Entropy and Artplant CEO, about the prospects of the space combat MMO that's currently available through Steam Early Access.

Text: Bengt Lemne
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Julian Gerighty on The Crew

Julian Gerighty on The Crew

We talk to Julian Gerighty about the vehicular MMO that's been a decade in the making.

Text: Mike Holmes
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Back to the Western Front: Relic on CoH2

Back to the Western Front: Relic on CoH2

Company of Heroes 2 is going back to its roots with new content that's set to land later this year. Two key figures from Relic Entertainment talk us through the changes coming to their RTS sequel.

Text: Mike Holmes
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Surviving Titanfall: Newcomer Tips

Surviving Titanfall: Newcomer Tips

If you're like us and spent most of this past weekend forgoing the good weather for a few more rounds of Respawn's shooter, welcome.

Text: Gillen McAllister
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The Crowdfund Watch: March

The Crowdfund Watch: March

It's been a couple of months since our last look at the crowdfunding scene, but now we've found a few titles worthy of your attention.

Text: Bengt Lemne
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Drunken Robot Pornography

Drunken Robot Pornography

We talk dirty with Dejobaan Games about robots and guns and jetpacks.

Text: Mike Holmes
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A newcomer's take on MOBA, starring Infinite Crisis

A newcomer's take on MOBA, starring Infinite Crisis

Never played a MOBA before? Neither has Gillen. Come join him for his inaugural play of Turbine's Infinite Crisis and try not to laugh at his ineptitude.

Text: Gillen McAllister
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Mantle vs DirectX 11

Mantle vs DirectX 11

Is AMD's new technology the right alternative to DirectX? See inside, with some surprising benchmarks with Battlefield 4 and Star Swarm...

Text: Gamereactor Staff
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Tomb Raider - One Year On

Tomb Raider - One Year On

We've spent the day with Lara again as Tomb Raider releases on PS4 and Xbox One. Here's our thoughts.

Text: Gillen McAllister
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Crowdfund Watch: January

Crowdfund Watch: January

We take a closer look at some of January's most promising crowdfunding campaigns and look back at December's picks.

Text: Bengt Lemne
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A visit to Wargaming's European HQ

A visit to Wargaming's European HQ

We sample Japanese tanks and take a tour of the Wargaming.net offices in Paris.

Text: Philip Lauritz Poulsen
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Raising the Banners - Stoic's Saga

Raising the Banners - Stoic's Saga

"Our design for everything in this game was very much focused on taking the fantasy genre in an unusual direction."

Text: Mike Holmes
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The Best of Clancy

The Best of Clancy

As we march towards The Division, we take a look back on those Tom Clancy-inspired titles that make their namesake proud.

Text: Gamereactor Staff
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Massive's David Polfeldt - Culture, Division & Legacy

Massive's David Polfeldt - Culture, Division & Legacy

We sat down to talk to Massive Entertainment's managing director David Polfeldt after his presentation at the D.I.C.E European Summit. On the table: The Division, studio working practices and much more.

Text: Gillen McAllister
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Steam Rising

Steam Rising

Opinion: PC gaming has been at the forefront of this year's CES. In light of the announcements made, we consider the possibilities for the platform.

Text: Mike Holmes
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Alien: Isolation - the Aliens title we deserve?

Alien: Isolation - the Aliens title we deserve?

Just before the end of 2013, we were invited to Horsham, England, to see the latest product of Sega's collaboration with the Alien movie licence. Banish Colonial Marines from your mind - this is how you do sci-fi horror right.

Text: Gillen McAllister
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Bringing back 1993

Bringing back 1993

Twenty years ago four teenagers from a small town in Sweden created a game for the Amiga in their spare time. We talked to Krister Karlsson about why it was abandoned then and why he's looking to release it on Steam now.

Text: Oskar Nyström
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Wildstar: Dodging the WoW Factor

Wildstar: Dodging the WoW Factor

We talked to Carbine Studios' art director Matt Mocarski about inspirations for Wildstar and its origins.

Text: Kim Visnes
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Crowdfund Watch: December

Crowdfund Watch: December

It's that time of the month again. We take a look at recent and on going crowdfunding campaigns.

Text: Bengt Lemne
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The Crowdfund Watch: November

The Crowdfund Watch: November

It's that time of the month when we bring you some of the latest and greatest crowdfund campaigns.

Text: Bengt Lemne
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Bioshock Infinite: Rebuilding Rapture

Bioshock Infinite: Rebuilding Rapture

We sit down with Burial at Sea's producer, Don Roy, and find out more about the inspirations behind the incoming DLC.

Text: Jon Newcombe
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Delay for the Good of the Game

Delay for the Good of the Game

We recently lost both Watch Dogs and Driveclub to the insatiable demons of delay. Thinning out the number of day one titles on both PS4 and Xbox One.

Text: Bengt Lemne
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Xcom: Enemy Within - Lead Designer Interview

Xcom: Enemy Within - Lead Designer Interview

Lead Designer Ananda Gupta explains to us why battling new enemies, Exalt, in Xcom's incoming expansion is more like a fencing match than keeping goal against the aliens.

Text: Mike Holmes
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The Good, Bad & Odd of DigiDays 2013

The Good, Bad & Odd of DigiDays 2013

Ubisoft's annual digital-focused event completed its global tour last week; we report back from the European leg with impressions of what was on show.

Text: Gillen McAllister, Arttu Rajala and Martin Eiser
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Indie Seen - Greenlight Special

Indie Seen - Greenlight Special

We take a look at some of the games to make it through Steam's approval system.

Text: Mike Holmes
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Gamescom - The Best of GRTV

Gamescom - The Best of GRTV

So many trailers, so little time. We've picked out the best and put them together with some exclusive GRTV content from this year's show.

Text: Lee West & Mike Holmes