Missing in Action - E3 No Shows
Some games just didn't make it to the party...
Text: Mike Holmes
Who Won E3?
Editors from across the Gamereactor network agree on one thing: it's been a good year.
Text: Gamereactor Staff
Ultimate Team - Bigger than FIFA?
A new look at EA Sports simulator's most popular mode.
Text: Gamereactor Staff
Fighting Legacies
With post-production completed and media partners in place, Street Fighter: Assassin's Fist has been unleashed onto the world. Can it overcome the legacy of years of poorly-received video game adaptations?
Text: Gillen McAllister
Vlambeer's Rami Ismail: ID@Xbox is a "strong move", but "I still like Sony better"
We talk to 50% of indie developer Vlambeer about Xbox and PlayStation, Nintendo and Steam, VR, sales culture and the golden age of indie gaming.
Text: Mike Holmes
Missing in action... back for E3?
We've taken a look at a few missing in action games including Prey 2, Yoshi's Land, The Last Guardian and Agent to try and gage the odds of them resurfacing at this year's E3.
Text: Bengt Lemne
Superior Human: Sci-fi's Exoskeletons
With Call of Duty embracing future warfare with the inclusion of soldier exoskeletons, and Edge of Tomorrow doing the same in cinema, we take a look over fiction's flirtation with the tech.
Text: Gillen McAllister
Let's Speculate: What's next Rockstar?
Rockstar are working on an announced game for new-gen consoles. We theorise what that game might be.
Text: Gamereactor Staff
E3: The Guessing Game
There's plenty of rumours swirling out there about this year's show. We run down the list and call whether they're likely to happen or not.
Text: Gamereactor Staff
The Crowdfund Watch: May
It's time for another look at the latest, most interesting crowdfund projects.
Text: Bengt Lemne
Indie Seen - May 2014
We take a look at another batch of promising indie titles.
Text: Mike Holmes
Call of Duty: does annual warfare deserve derision?
As apathy rather than excitement sets in with the new CoD reveal, we take a look at the reasons why gaming's biggest franchise continues to reign.
Text: Mike Holmes
Crytek talks Warface on Xbox 360 and the future
This week saw the full launch of free-to-play shooter Warface on Xbox 360 and we had a chance to talk to senior producer Wim Coveliers about the game and its future.
Text: Bengt Lemne
Soma brings "a much larger world, more attention to details"
We talk the Frictional Games' Jens Nilsson about the game they've working on ever since Amnesia: The Dark Descent.
Text: Bengt Lemne
Entropy: The Dream of a twitch-based space MMO
We had a chance to talk to Jack Wulff, producer of Entropy and Artplant CEO, about the prospects of the space combat MMO that's currently available through Steam Early Access.
Text: Bengt Lemne
Julian Gerighty on The Crew
We talk to Julian Gerighty about the vehicular MMO that's been a decade in the making.
Text: Mike Holmes
Gauntlet: Tingling Your Ass Like It's 1985
Magicka developers Arrowhead Game Studios got typecast in a dream gig as they re-imagine the classic Gauntlet.
Text: Bengt Lemne
Back to the Western Front: Relic on CoH2
Company of Heroes 2 is going back to its roots with new content that's set to land later this year. Two key figures from Relic Entertainment talk us through the changes coming to their RTS sequel.
Text: Mike Holmes
Launching Reaper of Souls - Interview with Blizzard's Jesse McCree
Blizzard's Jesse McCree talks key new gameplay features like Nephalem Rifts and Adventure Mode, right before the expansion's launch.
Text: José Manuel Bringas
Plants vs. Zombies: Garden Warfare - Tactics & Strategies
Nipping the Buds and Burying the Undead in PopCap Games' co-operative multiplayer shooter.
Text: Bengt Lemne
Surviving Titanfall: Newcomer Tips
If you're like us and spent most of this past weekend forgoing the good weather for a few more rounds of Respawn's shooter, welcome.
Text: Gillen McAllister
The Crowdfund Watch: March
It's been a couple of months since our last look at the crowdfunding scene, but now we've found a few titles worthy of your attention.
Text: Bengt Lemne
Drunken Robot Pornography
We talk dirty with Dejobaan Games about robots and guns and jetpacks.
Text: Mike Holmes
A newcomer's take on MOBA, starring Infinite Crisis
Never played a MOBA before? Neither has Gillen. Come join him for his inaugural play of Turbine's Infinite Crisis and try not to laugh at his ineptitude.
Text: Gillen McAllister
Mantle vs DirectX 11
Is AMD's new technology the right alternative to DirectX? See inside, with some surprising benchmarks with Battlefield 4 and Star Swarm...
Text: Gamereactor Staff
Runemaster: "A proper take on Norse mythology"
Side with Loki or Thor to preserve the world or trigger Ragnarok.
Text: Bengt Lemne
Tomb Raider - One Year On
We've spent the day with Lara again as Tomb Raider releases on PS4 and Xbox One. Here's our thoughts.
Text: Gillen McAllister
The Sweet & Sour of the Candy Saga™
In this battle of trademarks, it's King versus the rest of the world.
Text: Mike Holmes
Crowdfund Watch: January
We take a closer look at some of January's most promising crowdfunding campaigns and look back at December's picks.
Text: Bengt Lemne
A visit to Wargaming's European HQ
We sample Japanese tanks and take a tour of the Wargaming.net offices in Paris.
Text: Philip Lauritz Poulsen
Raising the Banners - Stoic's Saga
"Our design for everything in this game was very much focused on taking the fantasy genre in an unusual direction."
Text: Mike Holmes
The Best of Clancy
As we march towards The Division, we take a look back on those Tom Clancy-inspired titles that make their namesake proud.
Text: Gamereactor Staff
Massive's David Polfeldt - Culture, Division & Legacy
We sat down to talk to Massive Entertainment's managing director David Polfeldt after his presentation at the D.I.C.E European Summit. On the table: The Division, studio working practices and much more.
Text: Gillen McAllister
Steam Rising
Opinion: PC gaming has been at the forefront of this year's CES. In light of the announcements made, we consider the possibilities for the platform.
Text: Mike Holmes
Alien: Isolation - the Aliens title we deserve?
Just before the end of 2013, we were invited to Horsham, England, to see the latest product of Sega's collaboration with the Alien movie licence. Banish Colonial Marines from your mind - this is how you do sci-fi horror right.
Text: Gillen McAllister
Talking Trek: Cryptic Studios on Star Trek Online
We talk to STO's lead producer about the studio's continuing mission...
Text: Mike Holmes
Bringing back 1993
Twenty years ago four teenagers from a small town in Sweden created a game for the Amiga in their spare time. We talked to Krister Karlsson about why it was abandoned then and why he's looking to release it on Steam now.
Text: Oskar Nyström
Wildstar: Dodging the WoW Factor
We talked to Carbine Studios' art director Matt Mocarski about inspirations for Wildstar and its origins.
Text: Kim Visnes
Crowdfund Watch: December
It's that time of the month again. We take a look at recent and on going crowdfunding campaigns.
Text: Bengt Lemne
The Elder Scrolls Online: Creative Director Interview
After our recent hands-on, we talk to one of the minds behind the franchise's MMO transfer - creative director Paul Sage.
Text: Philip Lauritz Poulsen
The Crowdfund Watch: November
It's that time of the month when we bring you some of the latest and greatest crowdfund campaigns.
Text: Bengt Lemne
Bioshock Infinite: Rebuilding Rapture
We sit down with Burial at Sea's producer, Don Roy, and find out more about the inspirations behind the incoming DLC.
Text: Jon Newcombe
Delay for the Good of the Game
We recently lost both Watch Dogs and Driveclub to the insatiable demons of delay. Thinning out the number of day one titles on both PS4 and Xbox One.
Text: Bengt Lemne
Indie Seen - Roguelike Special
It's time to die and start again. And again. And again.
Text: Mike Holmes
Xcom: Enemy Within - Lead Designer Interview
Lead Designer Ananda Gupta explains to us why battling new enemies, Exalt, in Xcom's incoming expansion is more like a fencing match than keeping goal against the aliens.
Text: Mike Holmes
The Good, Bad & Odd of DigiDays 2013
Ubisoft's annual digital-focused event completed its global tour last week; we report back from the European leg with impressions of what was on show.
Text: Gillen McAllister, Arttu Rajala and Martin Eiser
A Poetic Saga: Child of Light Hands-On and GRTV Interview
We talk to the game's lead writer and weigh up whether the game was worth the two hour queue to go hands-on with it at Ubisoft's DigiDays event.
Text: Gillen McAllister
Diablo III: Reaper of Souls - "Haunted Apocalypse"
Blizzard's Josh Mosqueira and Christian Lichtner talk us through the new loot system, the gothic setting, a sixth character class and more.
Text: Mike Holmes
Indie Seen - Greenlight Special
We take a look at some of the games to make it through Steam's approval system.
Text: Mike Holmes
Gamescom - The Best of GRTV
So many trailers, so little time. We've picked out the best and put them together with some exclusive GRTV content from this year's show.
Text: Lee West & Mike Holmes