Black Ops 2: The Essentials
"With an onslaught of information, screens, video and more it's easy to get lost in the barrage for the latest Call of Duty. Here's everything you need in one place."
Text: Gillen McAllister & Daniel Guanio
Weekender: Prestigious rewards
"We live, we die, we live again, we die again. It's a never ending grind, yet still we push on, always seeking to better ourselves."
Text: Mike Holmes
Gaming's Defining Moments - Jet Set Radio
A game that helped define the short lived Dreamcast era is about to be brought back with HD graphics...
Text: Bengt Lemne
Weekender: Worth the Wait
"Even if it's next year before we see the final product, in the gaming world, delays can only be a good thing, right?"
Text: Gillen McAllister
Bioware and the Star Wars Legacy
At a recent Star Wars Guild Summit Bioware revealed the newest Legacy of The Old Republic to attendees. Read on for its plans for the MMO's future.
Text: Jori Virtanen
Gaming's Defining Moments - Mass Effect
What was it about Mass Effect that helped us immerse ourselves like never before?
Text: Bengt Lemne
Photo tour of Blizzard
We take you on a tour of some of the attractions of Blizzard's massive campus in Irvine, California.
Text: Rasmus Lund-Hansen
Gaming's Defining Moments - Half-Life 2
Originally this was going to be about Journey.
Text: Gillen McAllister
GDC 2012: Travel Diary
An insider's look at covering one of the most eclectic events on the gaming calendar, as we chart the five days worth of work that is GDC.
Text: Bengt Lemne
Mass Effect 3: Scoring the End
With the end credits rolling across screens up and down the country, we talk to the Mass Effect 3's composers about wrapping up the trilogy.
Text: Gillen McAllister
Sega goes Digital: Hands-On
Hands-on with Sega's newest batch of digital titles proves the company's got the perfect mix of classic and new.
Text: Ingo Delinger
Weekender: Back of the Net
"As we play more together, our game grows more instinctive. What was once long-ball is now the smooth execution of pass and move. It's just like watching Brazil."
Text: Mike Holmes
Gaming's Defining Moments - Call of Duty 4: Modern Warfare
How Call of Duty 4: Modern Warfare won the FPS war.
Text: Mike Holmes
Mass Effect 3: The Essentials
With the return of the Reapers only a few days away, we thought it was about time that we took a closer look at how Shepard and co are preparing for the inevitable invasion.
Text: Mike Holmes
Weekender: Open To All
"Kevin Butler's speech at Sony's E3 Conference asked, and argued, 'what is a gamer?' and why the inclusion of new audiences wasn't to the detriment of the industry."
Text: Gillen McAllister
Far Cry 3: Interview
"From the very beginning one key element was to come up with a AAA shooter experience set in an island begging to be explored."
Text: Kristian Nymoen
The Sims 3: Showtime - Interview
"They've asked for different things that this expansion pack delivers on. Market research validated the direction we wanted to go and I think Showtime's quite relevant at this time."
Text: Bengt Lemne
Weekender: The Online Pass
"The days of buying a complete boxed experience once and then own it for all time is probably going the way of the Dodo."
Text: Bengt Lemne
Gaming's Defining Moments - L.A. Noire
Team Bondi and Brendan McNamara might have only made one game together; but what a game! Although L.A. Noire had limitations, it still opened the door to whole new world of realistic interactive entertainment.
Text: Mike Holmes
Weekender: The Watering Hole
This Weekender, we toast bars, inns, cafes, islands: those particular settings in games that become our particular watering holes from the day's adventure.
Text: Gillen McAllister
FIFA: On Top of the World
With FIFA 12 becoming the best-selling sports title of all time, we look at the franchise and how it has evolved over the years to become the most popular sports title on the planet.
Text: Mike Holmes
Star Wars: The Old Republic Interview
Ready for the expansion of the universe as Bioware reveals what players should expect to see in The Old Republic for the months to come.
Text: Oskar Nyström
Resident Evil 6: Trailer Breakdown
The announcement trailer for Resident Evil 6 packs a hefty punch and - if you blink - you'll miss some key information and teases. Here's the facts and speculation so far.
Text: Gillen McAllister
Weekender: Arrow's Path
"A lot of focus group testing has gone into the design of Skyrim's quest arrows and quest design. The problem is that what's easy and accessible isn't always a benefit."
Text: GR-UK Staff
Weekender: Arkham City Rises
How does Arkham City reign supreme as the best best sandbox environment of the genre currently? We explore the reasons why in our first Gaming Weekender of the year.
Text: GR-UK Staff
Wallpaper: New Year Special
Usher in the new year with a selection of wallpaper to spruce up your desktop, theme, tablet background, featuring the best of new and classic gaming artwork.
Text: Gillen McAllister
The Music of Bastion
"My assignment was essentially to 'write some town music' keeping in mind the Cormac McCarthy-does-fantasy tone."
Text: Gillen McAllister
Gaming's Defining Moment: 2011
"Deus Ex pressed you for an answer. You had to go with your gut, and hoped you could read people well enough to succeed."
Text: Gillen McAllister
New Year Weekender
As we turn over a new leaf for 2012, we look back at the year that was as the team discuss their favourite memories and games of 2011.
Text: Gillen McAllister
The Year that will be... 2012
It's that time of year, the time we set aside to speculate and perhaps even provoke one or two of you. What is 2012 going to be like? Here's our take.
Text: Bengt Lemne
Gaming Music Playlist Vol.4
We draw this year's Playlists to a close with Bastion composer Darren Korb, as he takes us through his personal game music favourites.
Text: Gillen McAllister
Christmas Weekender
On the eve of the Christmas celebrations the team recounts memories of season past, and how they're spending their holidays.
Text: GR-UK Staff
Composer Interview: Jason Graves
"I honestly wasn't sure if they would allow string quartet music in a huge horror title, but fortunately they trusted me enough to let me try."
Text: Gillen McAllister
Spike VGAs: The Announcements
The Spike Video Game Awards aired this weekend, with a horde of new announcements, screens and trailers. We round up everything you need to know and see.
Text: GR-UK Staff
Skyrim: One Month On
"The best experiences we've had in Skyrim have probably been off the main trail, on side quests and just doing random stuff."
Text: Bengt Lemne
SWTOR: The Essentials
It's finally here, and we've collected all you need to know ahead of the launch of Star Wars: The Old Republic.
Text: Bengt Lemne
Gaming's Defining Moments - Bioshock
Our fifth piece in Gaming's Defining Moments takes us back four years to the first Bioshock title and the amazing plot twist it brings.
Text: Bengt Lemne
Battlefield 3: Composer Interview
"We'd play different games, mute the sound and try out our own music sketches to different game situations and see what we thought worked the best."
Text: Kimmo Pukkila
Gaming's Defining Moments - Halo: Combat Evolved
It's time for one of Gaming's Defining Moments.
Text: Bengt Lemne
The Skyrim Diaries: Week One
Skyrim's a huge world, and there's a lot to discover. We kept notes during our first week in the realm; of our findings, thoughts and interactions. This is our tale.
Text: Gillen McAllister
Tokyo Game Show: Pictorial Review
A pictorial guide to Tokyo Game Show: GRTV documents the sights and scenes at TGS between interviews and gaming hands-on.
Text: Bengt Lemne
The Music of Space Marine: Track by Track
In an exclusive commentary, the composers of the Warhammer 40,000: Space Marine soundtrack talk us through their creation process for the game's score track by track.
Text: Gillen McAllister
The Games of Gamescom
Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.
Text: Gamereactor Staff
Best of Fall: Arkham City
"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."
Text: Jonas Elfving (Gamereactor Sweden)
Military Aid - Andy McNab and DICE
Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.
Text: Jonas Elfving (Gamereactor Sweden)
The Road to Gamescom
The doors to Gamescom open up in a week's time and we summarize what we might - and hope to - see at the convention down in Germany.
Text: Bengt Lemne & Petter Mårtensson
The Mittani: Solar Spymaster
We sat down with Alex "The Mittani" Gianturco, the chairman of the Council of Stellar Management, to discuss the last few weeks of drama in EVE Online.
Text: Petter Mårtensson
The Trial of EVE Online
After what turned out to be some of the most chaotic weeks in the history of EVE Online, Icelandic CCP Games called to a special press conference yesterday. Gamereactor attended.
Text: Petter Mårtensson
The Catacombs of Ascalon
When NCsoft invited us to give the dungeons in Guild Wars 2 a try, Petter jumped on a plane down to Hamburg to find out if the Holy Trinity of MMOs might be threatened by extinction or not.
Text: Petter Mårtensson
Interview: Sheldon Pacotti
"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."
Text: Gillen McAllister