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Black Ops 2: The Essentials

Black Ops 2: The Essentials

"With an onslaught of information, screens, video and more it's easy to get lost in the barrage for the latest Call of Duty. Here's everything you need in one place."

Text: Gillen McAllister & Daniel Guanio
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Weekender: Prestigious rewards

Weekender: Prestigious rewards

"We live, we die, we live again, we die again. It's a never ending grind, yet still we push on, always seeking to better ourselves."

Text: Mike Holmes
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Weekender: Worth the Wait

Weekender: Worth the Wait

"Even if it's next year before we see the final product, in the gaming world, delays can only be a good thing, right?"

Text: Gillen McAllister
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Bioware and the Star Wars Legacy

Bioware and the Star Wars Legacy

At a recent Star Wars Guild Summit Bioware revealed the newest Legacy of The Old Republic to attendees. Read on for its plans for the MMO's future.

Text: Jori Virtanen
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Photo tour of Blizzard

Photo tour of Blizzard

We take you on a tour of some of the attractions of Blizzard's massive campus in Irvine, California.

Text: Rasmus Lund-Hansen
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GDC 2012: Travel Diary

GDC 2012: Travel Diary

An insider's look at covering one of the most eclectic events on the gaming calendar, as we chart the five days worth of work that is GDC.

Text: Bengt Lemne
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Mass Effect 3: Scoring the End

Mass Effect 3: Scoring the End

With the end credits rolling across screens up and down the country, we talk to the Mass Effect 3's composers about wrapping up the trilogy.

Text: Gillen McAllister
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Sega goes Digital: Hands-On

Sega goes Digital: Hands-On

Hands-on with Sega's newest batch of digital titles proves the company's got the perfect mix of classic and new.

Text: Ingo Delinger
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Weekender: Back of the Net

Weekender: Back of the Net

"As we play more together, our game grows more instinctive. What was once long-ball is now the smooth execution of pass and move. It's just like watching Brazil."

Text: Mike Holmes
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Mass Effect 3: The Essentials

Mass Effect 3: The Essentials

With the return of the Reapers only a few days away, we thought it was about time that we took a closer look at how Shepard and co are preparing for the inevitable invasion.

Text: Mike Holmes
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Weekender: Open To All

Weekender: Open To All

"Kevin Butler's speech at Sony's E3 Conference asked, and argued, 'what is a gamer?' and why the inclusion of new audiences wasn't to the detriment of the industry."

Text: Gillen McAllister
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Far Cry 3: Interview

Far Cry 3: Interview

"From the very beginning one key element was to come up with a AAA shooter experience set in an island begging to be explored."

Text: Kristian Nymoen
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The Sims 3: Showtime - Interview

The Sims 3: Showtime - Interview

"They've asked for different things that this expansion pack delivers on. Market research validated the direction we wanted to go and I think Showtime's quite relevant at this time."

Text: Bengt Lemne
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Weekender: The Online Pass

Weekender: The Online Pass

"The days of buying a complete boxed experience once and then own it for all time is probably going the way of the Dodo."

Text: Bengt Lemne
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Gaming's Defining Moments - L.A. Noire

Gaming's Defining Moments - L.A. Noire

Team Bondi and Brendan McNamara might have only made one game together; but what a game! Although L.A. Noire had limitations, it still opened the door to whole new world of realistic interactive entertainment.

Text: Mike Holmes
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Weekender: The Watering Hole

Weekender: The Watering Hole

This Weekender, we toast bars, inns, cafes, islands: those particular settings in games that become our particular watering holes from the day's adventure.

Text: Gillen McAllister
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FIFA: On Top of the World

FIFA: On Top of the World

With FIFA 12 becoming the best-selling sports title of all time, we look at the franchise and how it has evolved over the years to become the most popular sports title on the planet.

Text: Mike Holmes
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Star Wars: The Old Republic Interview

Star Wars: The Old Republic Interview

Ready for the expansion of the universe as Bioware reveals what players should expect to see in The Old Republic for the months to come.

Text: Oskar Nyström
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Resident Evil 6: Trailer Breakdown

Resident Evil 6: Trailer Breakdown

The announcement trailer for Resident Evil 6 packs a hefty punch and - if you blink - you'll miss some key information and teases. Here's the facts and speculation so far.

Text: Gillen McAllister
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Weekender: Arrow's Path

Weekender: Arrow's Path

"A lot of focus group testing has gone into the design of Skyrim's quest arrows and quest design. The problem is that what's easy and accessible isn't always a benefit."

Text: GR-UK Staff
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Weekender: Arkham City Rises

Weekender: Arkham City Rises

How does Arkham City reign supreme as the best best sandbox environment of the genre currently? We explore the reasons why in our first Gaming Weekender of the year.

Text: GR-UK Staff
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Wallpaper: New Year Special

Wallpaper: New Year Special

Usher in the new year with a selection of wallpaper to spruce up your desktop, theme, tablet background, featuring the best of new and classic gaming artwork.

Text: Gillen McAllister
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The Music of Bastion

The Music of Bastion

"My assignment was essentially to 'write some town music' keeping in mind the Cormac McCarthy-does-fantasy tone."

Text: Gillen McAllister
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Gaming's Defining Moment: 2011

Gaming's Defining Moment: 2011

"Deus Ex pressed you for an answer. You had to go with your gut, and hoped you could read people well enough to succeed."

Text: Gillen McAllister
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New Year Weekender

New Year Weekender

As we turn over a new leaf for 2012, we look back at the year that was as the team discuss their favourite memories and games of 2011.

Text: Gillen McAllister
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The Year that will be... 2012

The Year that will be... 2012

It's that time of year, the time we set aside to speculate and perhaps even provoke one or two of you. What is 2012 going to be like? Here's our take.

Text: Bengt Lemne
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Gaming Music Playlist Vol.4

Gaming Music Playlist Vol.4

We draw this year's Playlists to a close with Bastion composer Darren Korb, as he takes us through his personal game music favourites.

Text: Gillen McAllister
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Christmas Weekender

Christmas Weekender

On the eve of the Christmas celebrations the team recounts memories of season past, and how they're spending their holidays.

Text: GR-UK Staff
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Composer Interview: Jason Graves

Composer Interview: Jason Graves

"I honestly wasn't sure if they would allow string quartet music in a huge horror title, but fortunately they trusted me enough to let me try."

Text: Gillen McAllister
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Spike VGAs: The Announcements

Spike VGAs: The Announcements

The Spike Video Game Awards aired this weekend, with a horde of new announcements, screens and trailers. We round up everything you need to know and see.

Text: GR-UK Staff
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Skyrim: One Month On

Skyrim: One Month On

"The best experiences we've had in Skyrim have probably been off the main trail, on side quests and just doing random stuff."

Text: Bengt Lemne
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SWTOR: The Essentials

SWTOR: The Essentials

It's finally here, and we've collected all you need to know ahead of the launch of Star Wars: The Old Republic.

Text: Bengt Lemne
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Gaming's Defining Moments - Bioshock

Gaming's Defining Moments - Bioshock

Our fifth piece in Gaming's Defining Moments takes us back four years to the first Bioshock title and the amazing plot twist it brings.

Text: Bengt Lemne
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Battlefield 3: Composer Interview

Battlefield 3: Composer Interview

"We'd play different games, mute the sound and try out our own music sketches to different game situations and see what we thought worked the best."

Text: Kimmo Pukkila
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The Skyrim Diaries: Week One

The Skyrim Diaries: Week One

Skyrim's a huge world, and there's a lot to discover. We kept notes during our first week in the realm; of our findings, thoughts and interactions. This is our tale.

Text: Gillen McAllister
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Tokyo Game Show: Pictorial Review

Tokyo Game Show: Pictorial Review

A pictorial guide to Tokyo Game Show: GRTV documents the sights and scenes at TGS between interviews and gaming hands-on.

Text: Bengt Lemne
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The Music of Space Marine: Track by Track

The Music of Space Marine: Track by Track

In an exclusive commentary, the composers of the Warhammer 40,000: Space Marine soundtrack talk us through their creation process for the game's score track by track.

Text: Gillen McAllister
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The Games of Gamescom

The Games of Gamescom

Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.

Text: Gamereactor Staff
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Best of Fall: Arkham City

Best of Fall: Arkham City

"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."

Text: Jonas Elfving (Gamereactor Sweden)
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Military Aid - Andy McNab and DICE

Military Aid - Andy McNab and DICE

Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.

Text: Jonas Elfving (Gamereactor Sweden)
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The Road to Gamescom

The Road to Gamescom

The doors to Gamescom open up in a week's time and we summarize what we might - and hope to - see at the convention down in Germany.

Text: Bengt Lemne & Petter Mårtensson
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The Mittani: Solar Spymaster

The Mittani: Solar Spymaster

We sat down with Alex "The Mittani" Gianturco, the chairman of the Council of Stellar Management, to discuss the last few weeks of drama in EVE Online.

Text: Petter Mårtensson
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The Trial of EVE Online

The Trial of EVE Online

After what turned out to be some of the most chaotic weeks in the history of EVE Online, Icelandic CCP Games called to a special press conference yesterday. Gamereactor attended.

Text: Petter Mårtensson
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The Catacombs of Ascalon

The Catacombs of Ascalon

When NCsoft invited us to give the dungeons in Guild Wars 2 a try, Petter jumped on a plane down to Hamburg to find out if the Holy Trinity of MMOs might be threatened by extinction or not.

Text: Petter Mårtensson
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Interview: Sheldon Pacotti

Interview: Sheldon Pacotti

"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."

Text: Gillen McAllister