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Interview: Sheldon Pacotti

Interview: Sheldon Pacotti

"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."

Text: Gillen McAllister
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Game Artwork: E3 Special

Game Artwork: E3 Special

With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.

Text: Gillen McAllister
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Tomb Raider Interview: Karl Stewart

Tomb Raider Interview: Karl Stewart

"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."

Text: Gillen McAllister
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Dirt 3: The Soundtrack

Dirt 3: The Soundtrack

To celebrate the release of Dirt 3, game composer Christian Stevenson explains the long-haul process necessary in putting together its soundtrack.

Text: Gillen McAllister
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Creating the perfect game soundtack

Creating the perfect game soundtack

We caught up with Dirt 3 composer Christian Stevenson to talk the dos and don'ts of licensed music in videogames. Here's eight commandments every game should follow.

Text: Gillen McAllister
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Duke Nukem at BAFTA

Duke Nukem at BAFTA

Why does Duke work today? Would Gearbox go digital? Will we see sequels to Borderlands? Answers to all that (plus an awkward fist-bump) in sixteen chunks of Q&A goodness.

Text: Gillen McAllister
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Designing a Rift

Designing a Rift

"...even though River of Souls was a learning experience, I think you can expect to see the lessons we learned from that manifest themselves in some really awesome events in the future."

Text: Petter Mårtensson
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Codemasters on Dirt 3

Codemasters on Dirt 3

"The sensation of driving a rally car through the technical stages and that gamble of touching a snow bank has really been captured..."

Text: Kimmo Pukkila (Gamereactor Finland)
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Valve on Portal 2 (part 2)

Valve on Portal 2 (part 2)

In this second interview with the people behind Portal 2, we dig into the more technical side of things and chat with programmer Jeep Barnett.

Text: Petter Mårtensson
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Valve on Portal 2 (part 1)

Valve on Portal 2 (part 1)

Joshua Weier is the project lead for Portal 2 and we got to have a nice, long chat with him about how one of this year's most anticipated games came to be.

Text: Rasmus Lund-Hansen (Gamereactor Denmark)
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Human Head on Prey 2

Human Head on Prey 2

"Why would you want to play Prey 2 online when there is Halo? We would rather make a really good single player adventure."

Text: Jonas Mäki (Gamereactor Sweden)
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Operation Raccoon City: What If?

Operation Raccoon City: What If?

"So, let's swing on that teaser's hook. Assume Leon bites the bullet. Because that'd be a real kick-in-the-teeth, rug-pulled-from under-you, "I see dead people" level of shock."

Text: Gillen McAllister
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EVE Online Fanfest

EVE Online Fanfest

Every year, hundreds of EVE Online-players travel to Iceland to celebrate their favorite MMO together with its developers. This year, Gamereactor went along for the ride.

Text: Petter Mårtensson
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13 great digital titles for 2011

13 great digital titles for 2011

2011's digital road is paved with some brilliant titles worthy of both your time and money. Consider this your checklist for the best thirteen games on their way to PSN and XBLA.

Text: Gillen McAllister
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Into the Sanctum of Slime

Into the Sanctum of Slime

We shot a couple of questions to Ghostbusters: Sanctum of Slime producer Jonathan Moses.

Text: Bengt Lemne
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Microsoft Spring Showcase Report

Microsoft Spring Showcase Report

"It would be easy to assume Microsoft would have some surprises prepared for their Spring Showcase in San Francisco. It turned out the surprise was - no surprises."

Text: Bengt Lemne
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Interview: Ridge Racer Unbounded

Interview: Ridge Racer Unbounded

"The teaser trailer gives a taste of the game's mantra: "drive, destroy, dominate". That mantra summarises what we are doing. In addition to that, we have all sorts of cool stuff up our sleeves."

Text: Kimmo Pukkila | Gamereactor Finland
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Dragon Age II's Mark Darrah

Dragon Age II's Mark Darrah

We visited Bioware a while ago and sat down with Mark Darrah, executive producer on Dragon Age II, to discuss the franchise and the changes they have made this time around.

Text: Nikolaj Kürstein Jepsen (Gamereactor Denmark)
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A year of Star Trek Online

A year of Star Trek Online

Star Trek Online celebrated its first birthday a few weeks ago, so we grabbed the game's producer Daniel Stahl to discuss Hortas, the future and Free To Play...

Text: Petter Mårtensson
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D&D Daggerdale interview

D&D Daggerdale interview

Atari is returning to Forgotten Realms in the dungeon hack'n'slash Dungeons and Dragons: Daggerdale later this year. But what does it bring that the competition doesn't?

Text: Petter Mårtensson
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The Gnome Journal: I Beat WoW?

The Gnome Journal: I Beat WoW?

"Our main tank started to complain ages ago, our guild leader decided to take a long break from the game, raid attendance is down..."

Text: Petter Mårtensson
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Scott Hartsman on Rift

Scott Hartsman on Rift

With less than a month to go before Rift launches we grabbed hold of Creative Director Scott Hartsman to talk dynamic content, their beta events and the impending release...

Text: Petter Mårtensson
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Little Big Paradox

Little Big Paradox

Reporting direct from Paradox's New York event, we round up the major titles as well as some surprise announcements. Get all the news, screens and photos within!

Text: Bengt Lemne
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The Gnome Journal: Cataclysm holiday

The Gnome Journal: Cataclysm holiday

During the winter holiday, Petter had some extra time to grapple with the dungeons in World of Warcraft: Cataclysm but managed to hit a snag...

Text: Petter Mårtensson
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Batman: Arkham City

Batman: Arkham City

As we ready for the first gameplay footage of Rocksteady's sequel at this weekend's Spike Video Game Awards, we cover everything known about Arkham City so far.

Text: Gillen McAllister
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Interview: Derek Yu

Interview: Derek Yu

Who is Derek Yu? Why, he's the creator of the game you're most likely to be addicted to this year on XBLA. We caught up with him and his limitless cave-diving adventure Spelunky.

Text: Gillen McAllister
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Interview: Ian Livingstone

Interview: Ian Livingstone

The industry legend talks Lara, the new Golden Age of Gaming, why UK needs less game journalists and more game designers, and that Panorama report.

Text: Gillen McAllister
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Minecraft my heart

Minecraft my heart

Today, Minecraft goes from alpha to its beta stage and Petter takes a moment to swoon about one of his favorite games of the last year.

Text: Petter Mårtensson
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Weekend Argument: Virtual "worlds"?

Weekend Argument: Virtual "worlds"?

With the launch of Cataclysm, the discussion about virtual worlds and theme park vs sandbox design is more relevant as ever. Petter takes on the subject in this weekend's argument column.

Text: Petter Mårtensson
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Splash Damage on Brink

Splash Damage on Brink

Brink is set for release early in 2011 and Gamereactor's Jonas Elfving phoned up senior designer Ed Stern to chat about Brink and The Ark...

Text: Jonas Elfving (Gamereactor Sweden)
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The Gnome Journal: Cataclysm, Week 2

The Gnome Journal: Cataclysm, Week 2

World of Warcraft: Cataclysm is here to stay, and Petter's adventures in the new zones continue. He also realizes some deeply disturbing about himself in the process...

Text: Petter Mårtensson
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Opinion: SSX's tricky new look

Opinion: SSX's tricky new look

SSX's return might have long-term fans asking questioning its new moody look. But it's the only way the franchise can hope to return and succeed - BIG isn't always better.

Text: Gillen McAllister
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Total War: Shogun 2

Total War: Shogun 2

The historically-proficent RTS series makes a return to the battlefield, and we find Creative Assembly still has a sick hunger for detail. Welcome back to Japan, and welcome to war.

Text: Gillen McAllister
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The Gnome Journal: Cataclysm, Week 1

The Gnome Journal: Cataclysm, Week 1

The highly anticipated third expansion to World of Warcraft was released this week, and Petter sums up his thoughts about Mount Hyjal after a few days of play. Welcome to the Apocalypse!

Text: Petter Mårtensson
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Blizzard's global Cataclysm

Blizzard's global Cataclysm

With Warcraft's latest expansion decimating Azeroth in a series of global launch events, we tracked down Blizzard to talk rebuilding a world ahead of Cataclysm's midnight release.

Text: Gillen McAllister
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Interview: World of Tanks

Interview: World of Tanks

With half a million players currently at war on the virtual battlefield, we tracked down the title's developer to discuss building one of the biggest tank battalions in gaming history.

Text: Gillen McAllister
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The Weekly Opinion: Bizarre Business

The Weekly Opinion: Bizarre Business

Activision wants to close down or sell Bizarre Creations, while Viacom are looking to get rid off Harmonix. In our new weekly feature we discuss the price of losing independence.

Text: Bengt Lemne
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Driving Paradise: Eden talk TDU2

Driving Paradise: Eden talk TDU2

With Hot Pursuit roaring up the UK charts and Gran Turismo 5's imminent release, we talk to Eden Games about making its mark in the racing genre with next year's Test Drive Unlimited 2.

Text: Gillen McAllister
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First look at L.A. Noire

First look at L.A. Noire

We've seen L.A. Noire's Cole Phelps work his magic in a case involving the death of a young actress. Read on for our first look impressions...

Text: Jonas Elfving (Gamereactor Sweden)
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Hands-on with Dirt 3

Hands-on with Dirt 3

Petrolhead Jesper Karlsson paid Codemasters a visit and came back with a big grin on his face and impressions from Dirt 3.

Text: Jesper Karlsson (Gamereactor Sweden)
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A wedding in Guild Wars

A wedding in Guild Wars

As we slowly creep closer to the release of Guild Wars 2, ArenaNet keep adding content to the first Guild Wars to tie the two games together. We asked Lead Designer John Stumme a few questions about Hearts of the North...

Text: Petter Mårtensson
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Team Meat Vs The World: Part 2

Team Meat Vs The World: Part 2

In the concluding part of our interview with Team Meat, the dev talks why Wii Sports is still the pinnacle of motion gaming, their IDF favorites and the problems with expanding the company.

Text: Gillen McAllister
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Team Meat Vs The World: Part 1

Team Meat Vs The World: Part 1

Edmund McMillen and Tommy Refenes talk free-form design formulas, creating the perfect game and more in the first segment of our mammoth interview.

Text: Gillen McAllister
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Growing pains: Square talk FFXIV

Growing pains: Square talk FFXIV

The MMORPG's creators talk ahead of the title's first update, addressing the game's flaws and the series' future.

Text: Gillen McAllister
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Duke Nukem Forever

Duke Nukem Forever

Duke Nukem is coming back. For real this time. We sent our Finnish writer Eerik to play Duke Nukem Forever, the game we all thought was dead and buried.

Text: Eerik Rahja (Gamereactor Finland)
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First look at Final Fantasy XIV

First look at Final Fantasy XIV

The headstart for the people that bought the collectors' edition of Final Fantasy XIV is drawing to a close and Petter has summed his his first impressions right here.

Text: Petter Mårtensson
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Keiji Inafune on zombies

Keiji Inafune on zombies

Dead Rising 2 has just reached store shelves and we had the chance to sit down with Capcom's Keiji Inafune to discuss zombies in general and Dead Rising in particular...

Text: Jonas Elfving (Gamereactor Sweden)
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Jon Shafer on Civilization V

Jon Shafer on Civilization V

Our German colleague Martin sat down with lead designer Jon Shafer to talk about the soon to be released Civilization V.

Text: Martin Eiser