Interview: Sheldon Pacotti
"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."
Text: Gillen McAllister
Game Artwork: E3 Special
With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.
Text: Gillen McAllister
Tomb Raider Interview: Karl Stewart
"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."
Text: Gillen McAllister
Dirt 3: The Soundtrack
To celebrate the release of Dirt 3, game composer Christian Stevenson explains the long-haul process necessary in putting together its soundtrack.
Text: Gillen McAllister
Creating the perfect game soundtack
We caught up with Dirt 3 composer Christian Stevenson to talk the dos and don'ts of licensed music in videogames. Here's eight commandments every game should follow.
Text: Gillen McAllister
Duke Nukem at BAFTA
Why does Duke work today? Would Gearbox go digital? Will we see sequels to Borderlands? Answers to all that (plus an awkward fist-bump) in sixteen chunks of Q&A goodness.
Text: Gillen McAllister
Designing a Rift
"...even though River of Souls was a learning experience, I think you can expect to see the lessons we learned from that manifest themselves in some really awesome events in the future."
Text: Petter Mårtensson
Codemasters on Dirt 3
"The sensation of driving a rally car through the technical stages and that gamble of touching a snow bank has really been captured..."
Text: Kimmo Pukkila (Gamereactor Finland)
Valve on Portal 2 (part 2)
In this second interview with the people behind Portal 2, we dig into the more technical side of things and chat with programmer Jeep Barnett.
Text: Petter Mårtensson
Valve on Portal 2 (part 1)
Joshua Weier is the project lead for Portal 2 and we got to have a nice, long chat with him about how one of this year's most anticipated games came to be.
Text: Rasmus Lund-Hansen (Gamereactor Denmark)
Human Head on Prey 2
"Why would you want to play Prey 2 online when there is Halo? We would rather make a really good single player adventure."
Text: Jonas Mäki (Gamereactor Sweden)
Operation Raccoon City: What If?
"So, let's swing on that teaser's hook. Assume Leon bites the bullet. Because that'd be a real kick-in-the-teeth, rug-pulled-from under-you, "I see dead people" level of shock."
Text: Gillen McAllister
EVE Online Fanfest
Every year, hundreds of EVE Online-players travel to Iceland to celebrate their favorite MMO together with its developers. This year, Gamereactor went along for the ride.
Text: Petter Mårtensson
13 great digital titles for 2011
2011's digital road is paved with some brilliant titles worthy of both your time and money. Consider this your checklist for the best thirteen games on their way to PSN and XBLA.
Text: Gillen McAllister
Into the Sanctum of Slime
We shot a couple of questions to Ghostbusters: Sanctum of Slime producer Jonathan Moses.
Text: Bengt Lemne
Microsoft Spring Showcase Report
"It would be easy to assume Microsoft would have some surprises prepared for their Spring Showcase in San Francisco. It turned out the surprise was - no surprises."
Text: Bengt Lemne
Interview: Ridge Racer Unbounded
"The teaser trailer gives a taste of the game's mantra: "drive, destroy, dominate". That mantra summarises what we are doing. In addition to that, we have all sorts of cool stuff up our sleeves."
Text: Kimmo Pukkila | Gamereactor Finland
Dragon Age II's Mark Darrah
We visited Bioware a while ago and sat down with Mark Darrah, executive producer on Dragon Age II, to discuss the franchise and the changes they have made this time around.
Text: Nikolaj Kürstein Jepsen (Gamereactor Denmark)
A year of Star Trek Online
Star Trek Online celebrated its first birthday a few weeks ago, so we grabbed the game's producer Daniel Stahl to discuss Hortas, the future and Free To Play...
Text: Petter Mårtensson
D&D Daggerdale interview
Atari is returning to Forgotten Realms in the dungeon hack'n'slash Dungeons and Dragons: Daggerdale later this year. But what does it bring that the competition doesn't?
Text: Petter Mårtensson
The Gnome Journal: I Beat WoW?
"Our main tank started to complain ages ago, our guild leader decided to take a long break from the game, raid attendance is down..."
Text: Petter Mårtensson
Scott Hartsman on Rift
With less than a month to go before Rift launches we grabbed hold of Creative Director Scott Hartsman to talk dynamic content, their beta events and the impending release...
Text: Petter Mårtensson
Little Big Paradox
Reporting direct from Paradox's New York event, we round up the major titles as well as some surprise announcements. Get all the news, screens and photos within!
Text: Bengt Lemne
The Gnome Journal: Cataclysm holiday
During the winter holiday, Petter had some extra time to grapple with the dungeons in World of Warcraft: Cataclysm but managed to hit a snag...
Text: Petter Mårtensson
Batman: Arkham City
As we ready for the first gameplay footage of Rocksteady's sequel at this weekend's Spike Video Game Awards, we cover everything known about Arkham City so far.
Text: Gillen McAllister
Interview: Derek Yu
Who is Derek Yu? Why, he's the creator of the game you're most likely to be addicted to this year on XBLA. We caught up with him and his limitless cave-diving adventure Spelunky.
Text: Gillen McAllister
Weekend Argument: Bring back the dead!
Text: Bengt Lemne
Interview: Ian Livingstone
The industry legend talks Lara, the new Golden Age of Gaming, why UK needs less game journalists and more game designers, and that Panorama report.
Text: Gillen McAllister
Minecraft my heart
Today, Minecraft goes from alpha to its beta stage and Petter takes a moment to swoon about one of his favorite games of the last year.
Text: Petter Mårtensson
Weekend Argument: Virtual "worlds"?
With the launch of Cataclysm, the discussion about virtual worlds and theme park vs sandbox design is more relevant as ever. Petter takes on the subject in this weekend's argument column.
Text: Petter Mårtensson
Splash Damage on Brink
Brink is set for release early in 2011 and Gamereactor's Jonas Elfving phoned up senior designer Ed Stern to chat about Brink and The Ark...
Text: Jonas Elfving (Gamereactor Sweden)
The Gnome Journal: Cataclysm, Week 2
World of Warcraft: Cataclysm is here to stay, and Petter's adventures in the new zones continue. He also realizes some deeply disturbing about himself in the process...
Text: Petter Mårtensson
Opinion: SSX's tricky new look
SSX's return might have long-term fans asking questioning its new moody look. But it's the only way the franchise can hope to return and succeed - BIG isn't always better.
Text: Gillen McAllister
Total War: Shogun 2
The historically-proficent RTS series makes a return to the battlefield, and we find Creative Assembly still has a sick hunger for detail. Welcome back to Japan, and welcome to war.
Text: Gillen McAllister
The Gnome Journal: Cataclysm, Week 1
The highly anticipated third expansion to World of Warcraft was released this week, and Petter sums up his thoughts about Mount Hyjal after a few days of play. Welcome to the Apocalypse!
Text: Petter Mårtensson
Blizzard's global Cataclysm
With Warcraft's latest expansion decimating Azeroth in a series of global launch events, we tracked down Blizzard to talk rebuilding a world ahead of Cataclysm's midnight release.
Text: Gillen McAllister
Shifting gears with Shift 2: Unleashed
Slightly Mad Studios return with the sequel to Need for Speed: Shift. Racing nut Petter Hegevall visited the studio and gave Shift 2: Unleashed a spin.
Interview: World of Tanks
With half a million players currently at war on the virtual battlefield, we tracked down the title's developer to discuss building one of the biggest tank battalions in gaming history.
Text: Gillen McAllister
The Weekly Opinion: Bizarre Business
Activision wants to close down or sell Bizarre Creations, while Viacom are looking to get rid off Harmonix. In our new weekly feature we discuss the price of losing independence.
Text: Bengt Lemne
Driving Paradise: Eden talk TDU2
With Hot Pursuit roaring up the UK charts and Gran Turismo 5's imminent release, we talk to Eden Games about making its mark in the racing genre with next year's Test Drive Unlimited 2.
Text: Gillen McAllister
First look at L.A. Noire
We've seen L.A. Noire's Cole Phelps work his magic in a case involving the death of a young actress. Read on for our first look impressions...
Text: Jonas Elfving (Gamereactor Sweden)
Hands-on with Dirt 3
Petrolhead Jesper Karlsson paid Codemasters a visit and came back with a big grin on his face and impressions from Dirt 3.
Text: Jesper Karlsson (Gamereactor Sweden)
A wedding in Guild Wars
As we slowly creep closer to the release of Guild Wars 2, ArenaNet keep adding content to the first Guild Wars to tie the two games together. We asked Lead Designer John Stumme a few questions about Hearts of the North...
Text: Petter Mårtensson
Team Meat Vs The World: Part 2
In the concluding part of our interview with Team Meat, the dev talks why Wii Sports is still the pinnacle of motion gaming, their IDF favorites and the problems with expanding the company.
Text: Gillen McAllister
Team Meat Vs The World: Part 1
Edmund McMillen and Tommy Refenes talk free-form design formulas, creating the perfect game and more in the first segment of our mammoth interview.
Text: Gillen McAllister
Growing pains: Square talk FFXIV
The MMORPG's creators talk ahead of the title's first update, addressing the game's flaws and the series' future.
Text: Gillen McAllister
Duke Nukem Forever
Duke Nukem is coming back. For real this time. We sent our Finnish writer Eerik to play Duke Nukem Forever, the game we all thought was dead and buried.
Text: Eerik Rahja (Gamereactor Finland)
First look at Final Fantasy XIV
The headstart for the people that bought the collectors' edition of Final Fantasy XIV is drawing to a close and Petter has summed his his first impressions right here.
Text: Petter Mårtensson
Keiji Inafune on zombies
Dead Rising 2 has just reached store shelves and we had the chance to sit down with Capcom's Keiji Inafune to discuss zombies in general and Dead Rising in particular...
Text: Jonas Elfving (Gamereactor Sweden)
Jon Shafer on Civilization V
Our German colleague Martin sat down with lead designer Jon Shafer to talk about the soon to be released Civilization V.
Text: Martin Eiser