Interview: ArenaNet on Guild Wars 2
ArenaNet head Mike O'Brien and Guild Wars 2 lead design Eric Flannum explain what's wrong with the MMORPG genre, and how their fantasy epic is going to fix it...
Text: Steve Hogarty
Interview: Fabio Paglianti on WRC
Gamereactor's Christian Gaca begin_of_the_skype_highlighting end_of_the_skype_highlighting travelled to Italy to meet up with the folks at Milestone to find out more about WRC: FIA World Rally Championship.
Text: Christian Gaca
Starcraft II: Launch Interview
We met with Chris Sigaty (not in picture), production director at Blizzard Entertainment on the eve of the Starcraft II: Wings of Liberty launch.
Text: Bengt Lemne
Interview: FIFA 11
David Rutter, senior producer and captain of the illustrious FIFA series, talks balls with Gamereactor - can FIFA 11 take the great game from strength to strength?
Text: Lorenzo Mosna
Guild Wars 2 ranger profession revealed
The nature-loving class from the original Guild Wars is back, and so are the assortment of cuddly, killer-pets. Find out what the shiny new version of the survival specialist has in store...
Text: Steve Hogarty
Interview: Paul Waters on F1 2010
Codemasters' Paul Waters describes how, with the latest in the F1 series, they hope to recreate the Formula One experience both on and off the track.
Text: Lorenzo Mosna
Guild Wars 2 interview
The final game is still ways off, but ArenaNet and NCsoft have already started to try to build the hype for Guild Wars 2. We sat down with a bunch of the guys from the team to find out more.
Text: Petter Mårtensson
Best of E3 2010
E3 2010 is over, it's a whole new year until the next convention, and we've fought the jetlag to try to summarize the year's biggest gaming event in a couple of short lists.
Text: Bengt Lemne & Petter Mårtensson
Interview: Kaos Studios' Tae Kim on Homefront
Tae Kim is a former Field Operations Officer and now a consultant for Kaos Studios while working on their shooter Homefront.
Text: Christian Gaca
E3 Preview
With E3 only a fortnight away we thought it was time to come up with some predictions about what we will get to see at the biggest gaming event of the year...
Text: Bengt Lemne
Interview: Cliff Bleszinski
Cliff Bleszinski is best known for his work on the Gears of War and Unreal franchises, but now he is also spending some of his time on People Can Fly's Bulletstorm. He had a lot to say...
Text: Kristina Soltvedt Wiik
Hands-on with Toy Story 3
We flew over to Avalanche Software to try out the game version of this summer's potential kid block buster, Toy Story 3.
Text: Michael Kamp Jensen
Interview: Splash Damage's Paul Wedgwood
Brink is the upcoming online (and offline) shooter from Splash Damage, that combines acrobatics with deadly firepower... Lasse had a talk with the studio's Paul Wedgwood.
Text: Lasse Borg
We're going to Ibiza!
Beautiful islands in the sun and luxurious cars are what's on offer in Eden Games' Test Drive Unlimited 2. We went to Barcelona to find out more...
Text: Jonas Elfving
Return to Tortage
Tortage is the starting area of Age of Conan. Two years on, how does the stand up to those in more recent MMOs?
Text: Petter Mårtensson
Infinity no more - What's the bigger picture?
With Infinity Ward imploding in front of Activision's eyes. What does this say about the relationship between developers and publishers in general? Bengt tries to figure it out...
Text: Bengt Lemne
Modern Warfare 2: Stimulus Package
The first map pack for Modern Warfare 2 has been released, and we sent our multplayer maestro Petter to see what's it like. Nah, seriously - he sucks at multiplayer in first person shooters.
Text: Petter Mårtensson
Stuart Black on Bodycount
"Our guns are like wild animals, barely controlled, that roar when you squeeze the trigger." Read on...
Text: Staff
Interview: Codemasters on F1 2010
Codemasters have taken over the Formula 1 license and in September they will deliver their F1 2010. We asked senior producer Paul Jeal a few quick questions...
Text: Staff
Interview: Star Trek Online
We shot some questions to Craig Zinkievich, executive producer for Star Trek Online, to find out a bit more about the game's future.
Text: Lee West
Interview: Avalanche Studios
We sat down with Avalanche Studios' CEO Christofer Sundberg to discuss their future endeavours and how this is a "brand new" Avalanche that we are seeing...
Text: Bengt Lemne
Crysis 2 interview
We asked Crytek CEO Cevat Yerli a few questions about the highly anticipated Crysis 2...
Text: Staff
Interview: Hunted & Brian Fargo
Brian Fargo knows a thing or two about games. We sat down with him to discuss his new game, Hunted: The Demon's Forge.
Text: Lasse Borg
Kane & Lynch 2: Dog Days
IO Interactive's unlikely pair of criminals are up to their old tricks in Shanghai. We visited the studio to find out more...
Text: Thomas Blichfeldt
A Gamer's resolutions
A gamer in need of change. Here are my resolutions...
Text: Bengt Lemne
Star Trek Online interview
We talked to associate producer Andy Velasquez from Cryptic Studios about the upcoming MMO...
Text: Bengt Lemne
Fighting for a Just Cause
We had a chat with producer Daniel Willför about the upcoming action romp Just Cause 2...
Text: Bengt Lemne
Headshot!
Gamereactor gets up close and personal with Valve's Doug Lombardi and talk zombies, zombies, zombies and perhaps some Left 4 Dead 2.
Text: Bengt Lemne
Thoughts from Gamescom
We gather our thoughts from last week's gaming event in Germany.
Text: Bengt Lemne
Tales of Monkey Island interview
We got our questions answered by Mike Stemmle from Telltale Games.
Text: Jon Cato Lorentzen
Age of Conan - 13 months after launch
We had the opportunity to ask game director Craig Morrison a few questions on the MMORPG...
Text: Petter Mårtensson
Embarrassing gaming habits - top 10!
Jonas Elfving has dug up the ten most embarrassing gaming habits the Gamereactor crew are guilty of...
Text: Jonas Elfving
E3 Review 2009
Gamereactor hands out awards after a busy week in L.A. What grabbed us by the balls? And what was the game of the show?
Text: Bengt Lemne
Bill Roper talks Champions Online
The former Blizzard executive has joined Cryptic Studios and tells us about his next game...
Text: Bengt Lemne
One hour of Football Manager
Miles Jacobson from Sports Interactive sits down with Gamereactor's Bengt Lemne
Text: Bengt Lemne
Jonathan Blow talks Braid
The creator of the wonderful Braid answers our questions.
Text: Carl-Thomas Aarum
Interview: Massive comments on buyout
We had our questions regarding Ubisoft's buyout of Massive Entertainment answered.
Text: Bengt Lemne
Interview: Empire: Total War part 2
Text: Bengt Lemne
Interview: Empire: Total War
The Total War series is coming back this March and we interview Kieran Brigden.
Text: Bengt Lemne
Ambition is a killer
Text: Bengt Lemne