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Weekender: Arrow's Path

Weekender: Arrow's Path

"A lot of focus group testing has gone into the design of Skyrim's quest arrows and quest design. The problem is that what's easy and accessible isn't always a benefit."

Text: GR-UK Staff
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Weekender: Arkham City Rises

Weekender: Arkham City Rises

How does Arkham City reign supreme as the best best sandbox environment of the genre currently? We explore the reasons why in our first Gaming Weekender of the year.

Text: GR-UK Staff
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Wallpaper: New Year Special

Wallpaper: New Year Special

Usher in the new year with a selection of wallpaper to spruce up your desktop, theme, tablet background, featuring the best of new and classic gaming artwork.

Text: Gillen McAllister
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The Music of Bastion

The Music of Bastion

"My assignment was essentially to 'write some town music' keeping in mind the Cormac McCarthy-does-fantasy tone."

Text: Gillen McAllister
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Gaming's Defining Moment: 2011

Gaming's Defining Moment: 2011

"Deus Ex pressed you for an answer. You had to go with your gut, and hoped you could read people well enough to succeed."

Text: Gillen McAllister
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New Year Weekender

New Year Weekender

As we turn over a new leaf for 2012, we look back at the year that was as the team discuss their favourite memories and games of 2011.

Text: Gillen McAllister
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The Year that will be... 2012

The Year that will be... 2012

It's that time of year, the time we set aside to speculate and perhaps even provoke one or two of you. What is 2012 going to be like? Here's our take.

Text: Bengt Lemne
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Gaming Music Playlist Vol.4

Gaming Music Playlist Vol.4

We draw this year's Playlists to a close with Bastion composer Darren Korb, as he takes us through his personal game music favourites.

Text: Gillen McAllister
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Christmas Weekender

Christmas Weekender

On the eve of the Christmas celebrations the team recounts memories of season past, and how they're spending their holidays.

Text: GR-UK Staff
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Composer Interview: Jason Graves

Composer Interview: Jason Graves

"I honestly wasn't sure if they would allow string quartet music in a huge horror title, but fortunately they trusted me enough to let me try."

Text: Gillen McAllister
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Spike VGAs: The Announcements

Spike VGAs: The Announcements

The Spike Video Game Awards aired this weekend, with a horde of new announcements, screens and trailers. We round up everything you need to know and see.

Text: GR-UK Staff
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Skyrim: One Month On

Skyrim: One Month On

"The best experiences we've had in Skyrim have probably been off the main trail, on side quests and just doing random stuff."

Text: Bengt Lemne
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Your new Xbox 360 Dashboard

Your new Xbox 360 Dashboard

As we welcome in the new Xbox 360 Dashboard Update today, we take a look around to see what Microsoft's introduced to the front-end.

Text: Gillen McAllister
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Gaming's Defining Moments - Bioshock

Gaming's Defining Moments - Bioshock

Our fifth piece in Gaming's Defining Moments takes us back four years to the first Bioshock title and the amazing plot twist it brings.

Text: Bengt Lemne
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Gaming Wallpaper

Gaming Wallpaper

We compile the best high-res artwork currently around for you to admire and download for your desktop, mobile device, tablet or gaming console.

Text: Gillen McAllister
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Frontline: Halo Anniversary Special

Frontline: Halo Anniversary Special

In our new series, we examine the current state of online-enabled titles and whether they're worth your time and effort. To kick off, we look at Halo's diminishing presence on Xbox Live.

Text: Mike Holmes
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Battlefield 3: Composer Interview

Battlefield 3: Composer Interview

"We'd play different games, mute the sound and try out our own music sketches to different game situations and see what we thought worked the best."

Text: Kimmo Pukkila
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Kitase on Final Fantasy XIII-2

Kitase on Final Fantasy XIII-2

Final Fantasy developer, and producer on Final Fantasy XIII-2, Yoshinori Kitase discusses the title's development as well as the franchise and its future.

Text: Bengt Lemne
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A Decade of Halo: Frank O'Connor Interview

A Decade of Halo: Frank O'Connor Interview

In the second part of our Halo celebration, we talk with Frank O'Connor, the franchise director who'll be charting the course of the series with studio 343 Industries.

Text: Kimmo Pukkila
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Perfect Circle: A Decade of Halo, Part 1

Perfect Circle: A Decade of Halo, Part 1

In the first part of our celebration of Halo's ten year anniversary, we look at the moments that defined it as one of the most influential game franchises.

Text: Mike Holmes
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The Skyrim Diaries: Week One

The Skyrim Diaries: Week One

Skyrim's a huge world, and there's a lot to discover. We kept notes during our first week in the realm; of our findings, thoughts and interactions. This is our tale.

Text: Gillen McAllister
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TGS 11: The state of fighting games

TGS 11: The state of fighting games

"If there is one genre where the Japanese still reign supreme and showed a lot of promise at Tokyo Game Show, it's the fighting genre."

Text: Bengt Lemne
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Tokyo Game Show: Pictorial Review

Tokyo Game Show: Pictorial Review

A pictorial guide to Tokyo Game Show: GRTV documents the sights and scenes at TGS between interviews and gaming hands-on.

Text: Bengt Lemne
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Forza 4: Respect, Culture and Kinect

Forza 4: Respect, Culture and Kinect

"We respect gaming culture and respect car culture. We have a very broad approach without sacrificing either side."

Text: Christian Gaca | Gamereactor Germany
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The Music of Space Marine: Track by Track

The Music of Space Marine: Track by Track

In an exclusive commentary, the composers of the Warhammer 40,000: Space Marine soundtrack talk us through their creation process for the game's score track by track.

Text: Gillen McAllister
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Gears of War 3: The Essentials

Gears of War 3: The Essentials

"With Gears 3 released in the next few weeks, we break down all the info, video and coverage you need to join the fray come September 20th."

Text: Gillen McAllister
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The Games of Gamescom

The Games of Gamescom

Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.

Text: Gamereactor Staff
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Best of Fall: Arkham City

Best of Fall: Arkham City

"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."

Text: Jonas Elfving (Gamereactor Sweden)
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Military Aid - Andy McNab and DICE

Military Aid - Andy McNab and DICE

Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.

Text: Jonas Elfving (Gamereactor Sweden)
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The Road to Gamescom

The Road to Gamescom

The doors to Gamescom open up in a week's time and we summarize what we might - and hope to - see at the convention down in Germany.

Text: Bengt Lemne & Petter Mårtensson
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Bungie: Ending an Era

Bungie: Ending an Era

Bungie took on the world one last time in Halo's multiplayer last week whilst celebrating its 20th Anniversary. Here's what went down, and a look to the company's future.

Text: Mike Holmes & Gillen McAllister
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Kinect: The Second Wave

Kinect: The Second Wave

Gore and golf, telekinesis and tunes, monsters and magic; this is where Microsoft's hands-free technology is heading next. Join us as we play the next wave of Kinect titles.

Text: Gillen McAllister
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Interview: Sheldon Pacotti

Interview: Sheldon Pacotti

"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."

Text: Gillen McAllister
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Game Artwork: E3 Special

Game Artwork: E3 Special

With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.

Text: Gillen McAllister
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Tomb Raider Interview: Karl Stewart

Tomb Raider Interview: Karl Stewart

"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."

Text: Gillen McAllister
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Dirt 3: The Soundtrack

Dirt 3: The Soundtrack

To celebrate the release of Dirt 3, game composer Christian Stevenson explains the long-haul process necessary in putting together its soundtrack.

Text: Gillen McAllister
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Creating the perfect game soundtack

Creating the perfect game soundtack

We caught up with Dirt 3 composer Christian Stevenson to talk the dos and don'ts of licensed music in videogames. Here's eight commandments every game should follow.

Text: Gillen McAllister
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Duke Nukem at BAFTA

Duke Nukem at BAFTA

Why does Duke work today? Would Gearbox go digital? Will we see sequels to Borderlands? Answers to all that (plus an awkward fist-bump) in sixteen chunks of Q&A goodness.

Text: Gillen McAllister
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Codemasters on Dirt 3

Codemasters on Dirt 3

"The sensation of driving a rally car through the technical stages and that gamble of touching a snow bank has really been captured..."

Text: Kimmo Pukkila (Gamereactor Finland)
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Hands-on: Sonic Generations

Hands-on: Sonic Generations

"There is a more solid definition of how much Sonic weighs and the force he speeds ahead, which results in more responsive controls."

Text: Viktor Eriksson (Gamereactor Sweden)
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Valve on Portal 2 (part 2)

Valve on Portal 2 (part 2)

In this second interview with the people behind Portal 2, we dig into the more technical side of things and chat with programmer Jeep Barnett.

Text: Petter Mårtensson
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Valve on Portal 2 (part 1)

Valve on Portal 2 (part 1)

Joshua Weier is the project lead for Portal 2 and we got to have a nice, long chat with him about how one of this year's most anticipated games came to be.

Text: Rasmus Lund-Hansen (Gamereactor Denmark)
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Human Head on Prey 2

Human Head on Prey 2

"Why would you want to play Prey 2 online when there is Halo? We would rather make a really good single player adventure."

Text: Jonas Mäki (Gamereactor Sweden)
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Sonic Generations interview

Sonic Generations interview

"The levels that you would have enjoyed, will be in the game and brought back to life and beautifully recreated in full HD. It's not just a rehash version."

Text: Martin Eiser (Gamereactor Germany)
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Operation Raccoon City: What If?

Operation Raccoon City: What If?

"So, let's swing on that teaser's hook. Assume Leon bites the bullet. Because that'd be a real kick-in-the-teeth, rug-pulled-from under-you, "I see dead people" level of shock."

Text: Gillen McAllister
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13 great digital titles for 2011

13 great digital titles for 2011

2011's digital road is paved with some brilliant titles worthy of both your time and money. Consider this your checklist for the best thirteen games on their way to PSN and XBLA.

Text: Gillen McAllister
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Into the Sanctum of Slime

Into the Sanctum of Slime

We shot a couple of questions to Ghostbusters: Sanctum of Slime producer Jonathan Moses.

Text: Bengt Lemne