Inside IO Interactive and its three-office, one studio "open-minded" approach
We visit the new IOI offices in Barcelona and learn how the Hitman studio operates as a single mind, but with talent distributed across Copenhagen, Malmö, and the Catalonian capital.
Beating the Backlog: Crash Bandicoot 4: It's About Time
The Toys for Bob-developed game hasn't quite left me as blown away as I would've hoped.
Text:
Ben Lyons
Full Throttle: Capitalising on chaos
We're continuing our MyTeam career by heading to Jeddah, Albert Park, and Imola.
Text:
Ben Lyons
Full Throttle: A journey through F1 22's MyTeam
I've started a team, created a car, and signed a couple of drivers. Now it's time to put theory into practice.
Text:
Ben Lyons
Beating the Backlog: A Plague Tale: Innocence
I don't really have a reason for why it took me so long to get around to playing this game, but I can't believe it did.
Text:
Ben Lyons
Beating the Backlog: Marvel's Guardians of the Galaxy
It's taken some time, but I got around to checking out Eidos Montreal's action-adventure game, and boy am I glad I did.
Text:
Ben Lyons
Jerk Gustafsson and the machinery that goes into creating Wolfenstein and Indiana Jones
We celebrate the 13 years of the Swedish studio MachineGames and the 8 years of the new Wolfenstein.
Overwatch 2: Our impressions of the Junker Queen
We've spent a bunch of time playing with the most recently announced Overwatch 2 character and have plenty of thoughts.
Text:
Ben Lyons
What we know so far about Hearthstone's Murder at Castle Nathria expansion
The next expansion for Blizzard's card game features a murder mystery theme. Here is what it's adding.
Text:
Ben Lyons
Final Fantasy XVI: We caught up with game director Naoki Yoshida
We picked Yoshida-san's brain to get a better idea about this highly anticipated RPG.
Text: Andreas Juul