Assassin's Creed Mirage Interview: "Everything was built with stealth in focus"
We spoke to Simon Arsenault, Quest and World Director on Assassin's Creed Mirage.
Mortal Kombat 1's Story Ending Explained
Multiverses, titans battling, Ninja Mime, the ending is wild and might take a moment to explain.
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Alex Hopley
Everything you need to know about Briar, the Restrained Hunger
Here's the rundown on League's new Champion and all things vampire, be you friend or food.
Text: Samuel Lakin
Halfway to History in the LEC
With the Season Finals well underway, we're recapping all of the action and teams' growth from Summer until this halfway point as they fight to be the first ever Season Finals champions.
Text: Samuel Lakin
Everything you need to know about World of Warcraft: Classic Hardcore
We sat down with the game's Lead Software Engineer and Associate Production Director to discuss how you can keep a character alive in a mode where death is permanent.
The Starfield story so far
There is a lot of lore in Bethesda's upcoming sci-fi RPG, and we're giving you the essentials to get started.
Overwatch 2: Invasion - Is now the time to return to Blizzard's hero-shooter?
We've bought the story missions so you don't have to.
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Ben Lyons
Armored Core VI Interview: FromSoftware reveals story details, the future of the franchise, and how they work differently from other developers
We got the chance to sit down with legendary developer FromSoftware to talk about their upcoming mech action game.
Playoffs in sight for some after week one of LEC Summer groups
A new patch shook things up this week, with some unexpected competitors rising in the ranks.
Text: Samuel Lakin
All you need to know about lore and gameplay in Lords of the Fallen
We talk world structure, dark fantasy, enemies big and small, and graphics and performance with Hexworks' Saúl Gascón at Gamelab Barcelona.