"Final Fantasy is the freedom to create what you want": We caught up with Naoki Yoshida to talk about Final Fantasy XVI
Ahead of next month's launch, we caught up with Yoshida and co. to talk about the essence of Final Fantasy, the new direction, snowboards, and bad Japanese bacon.
Why Overwatch 2's PvE mode was so important
And why it sucks now that it's been scrapped.
We don't need more Star Wars games set between Episodes III & IV
The Empire takes over. It was bad. By this point we get it.
Star Wars Jedi: Survivor - Tips for becoming a Jedi Master
Following our time with Respawn's sequel, we've brought together eight tips that we wish we knew before starting Survivor.
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Ben Lyons
LEC Spring Finals: Roundup
Another season has come to a close and we have a new victor to celebrate because of it.
Text: Samuel Lakin
Lego 2K Drive: Visual Concepts on the challenges of creating a driving game for everyone
We sat down with Visual Concepts to learn more about their upcoming driving experience set in a wonderful of blocks and bricks.
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Ben Lyons
LEC Spring Season: Week 4 Roundup
There were lots of clutch moments this week, with new teams making their mark in the LEC.
Text: Samuel Lakin
How Lifeweaver will shift the meta of Overwatch 2
Lifeweaver is likely to bring some big changes to the shooter.
Resident Evil 4: Tips and Tricks
Get the jump on the Los Iluminados with this guide based on our own time with the game.
Text:
Ben Lyons
Capturing the Joy of Getting Lost: The Development of Time on Frog Island
The puzzle adventure Time on Frog Island from Danish studio Half Past Yellow is all about getting lost in the moment-to-moment gameplay.