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The Catacombs of Ascalon

The Catacombs of Ascalon

When NCsoft invited us to give the dungeons in Guild Wars 2 a try, Petter jumped on a plane down to Hamburg to find out if the Holy Trinity of MMOs might be threatened by extinction or not.

Text: Petter Mårtensson
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Interview: Sheldon Pacotti

Interview: Sheldon Pacotti

"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."

Text: Gillen McAllister
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Game Artwork: E3 Special

Game Artwork: E3 Special

With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.

Text: Gillen McAllister
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Tomb Raider Interview: Karl Stewart

Tomb Raider Interview: Karl Stewart

"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."

Text: Gillen McAllister
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Dirt 3: The Soundtrack

Dirt 3: The Soundtrack

To celebrate the release of Dirt 3, game composer Christian Stevenson explains the long-haul process necessary in putting together its soundtrack.

Text: Gillen McAllister
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Creating the perfect game soundtack

Creating the perfect game soundtack

We caught up with Dirt 3 composer Christian Stevenson to talk the dos and don'ts of licensed music in videogames. Here's eight commandments every game should follow.

Text: Gillen McAllister
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Duke Nukem at BAFTA

Duke Nukem at BAFTA

Why does Duke work today? Would Gearbox go digital? Will we see sequels to Borderlands? Answers to all that (plus an awkward fist-bump) in sixteen chunks of Q&A goodness.

Text: Gillen McAllister
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Designing a Rift

Designing a Rift

"...even though River of Souls was a learning experience, I think you can expect to see the lessons we learned from that manifest themselves in some really awesome events in the future."

Text: Petter Mårtensson
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Codemasters on Dirt 3

Codemasters on Dirt 3

"The sensation of driving a rally car through the technical stages and that gamble of touching a snow bank has really been captured..."

Text: Kimmo Pukkila (Gamereactor Finland)
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Valve on Portal 2 (part 2)

Valve on Portal 2 (part 2)

In this second interview with the people behind Portal 2, we dig into the more technical side of things and chat with programmer Jeep Barnett.

Text: Petter Mårtensson
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Valve on Portal 2 (part 1)

Valve on Portal 2 (part 1)

Joshua Weier is the project lead for Portal 2 and we got to have a nice, long chat with him about how one of this year's most anticipated games came to be.

Text: Rasmus Lund-Hansen (Gamereactor Denmark)
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Human Head on Prey 2

Human Head on Prey 2

"Why would you want to play Prey 2 online when there is Halo? We would rather make a really good single player adventure."

Text: Jonas Mäki (Gamereactor Sweden)
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Operation Raccoon City: What If?

Operation Raccoon City: What If?

"So, let's swing on that teaser's hook. Assume Leon bites the bullet. Because that'd be a real kick-in-the-teeth, rug-pulled-from under-you, "I see dead people" level of shock."

Text: Gillen McAllister
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EVE Online Fanfest

EVE Online Fanfest

Every year, hundreds of EVE Online-players travel to Iceland to celebrate their favorite MMO together with its developers. This year, Gamereactor went along for the ride.

Text: Petter Mårtensson
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13 great digital titles for 2011

13 great digital titles for 2011

2011's digital road is paved with some brilliant titles worthy of both your time and money. Consider this your checklist for the best thirteen games on their way to PSN and XBLA.

Text: Gillen McAllister
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Into the Sanctum of Slime

Into the Sanctum of Slime

We shot a couple of questions to Ghostbusters: Sanctum of Slime producer Jonathan Moses.

Text: Bengt Lemne
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Microsoft Spring Showcase Report

Microsoft Spring Showcase Report

"It would be easy to assume Microsoft would have some surprises prepared for their Spring Showcase in San Francisco. It turned out the surprise was - no surprises."

Text: Bengt Lemne
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Interview: Ridge Racer Unbounded

Interview: Ridge Racer Unbounded

"The teaser trailer gives a taste of the game's mantra: "drive, destroy, dominate". That mantra summarises what we are doing. In addition to that, we have all sorts of cool stuff up our sleeves."

Text: Kimmo Pukkila | Gamereactor Finland
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Dragon Age II's Mark Darrah

Dragon Age II's Mark Darrah

We visited Bioware a while ago and sat down with Mark Darrah, executive producer on Dragon Age II, to discuss the franchise and the changes they have made this time around.

Text: Nikolaj Kürstein Jepsen (Gamereactor Denmark)
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A year of Star Trek Online

A year of Star Trek Online

Star Trek Online celebrated its first birthday a few weeks ago, so we grabbed the game's producer Daniel Stahl to discuss Hortas, the future and Free To Play...

Text: Petter Mårtensson
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D&D Daggerdale interview

D&D Daggerdale interview

Atari is returning to Forgotten Realms in the dungeon hack'n'slash Dungeons and Dragons: Daggerdale later this year. But what does it bring that the competition doesn't?

Text: Petter Mårtensson
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The Gnome Journal: I Beat WoW?

The Gnome Journal: I Beat WoW?

"Our main tank started to complain ages ago, our guild leader decided to take a long break from the game, raid attendance is down..."

Text: Petter Mårtensson
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Scott Hartsman on Rift

Scott Hartsman on Rift

With less than a month to go before Rift launches we grabbed hold of Creative Director Scott Hartsman to talk dynamic content, their beta events and the impending release...

Text: Petter Mårtensson
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Little Big Paradox

Little Big Paradox

Reporting direct from Paradox's New York event, we round up the major titles as well as some surprise announcements. Get all the news, screens and photos within!

Text: Bengt Lemne
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The Gnome Journal: Cataclysm holiday

The Gnome Journal: Cataclysm holiday

During the winter holiday, Petter had some extra time to grapple with the dungeons in World of Warcraft: Cataclysm but managed to hit a snag...

Text: Petter Mårtensson