Kung-Fu Live interview
The Playstation Eye-powered beat-em up offers a fighting experience on par with Kinect. But is it all smoke and mirrors?
Text: Steve Hogarty
Jon Shafer on Civilization V
Our German colleague Martin sat down with lead designer Jon Shafer to talk about the soon to be released Civilization V.
Text: Martin Eiser
The Essence of Zelda
Fascinating exploration, scary temples and wonderful music. Jonas Elfving has decided to look deep into the soul of the Zelda-games to find out what makes them so magical...
Text: Jonas Elfving
Gamescom 2010 Preview
Next week in Cologne the largest games show of Europe, and quite possibly the world (in terms of attendance) - Gamescom - opens its doors. We will be there...
Text: Staff
BioShock: Infinite announced
Previously titled Project Icarus, the latest adventure from Irrational has finally been revealed. A city in the sky, a metropolis gone haywire... Here's what we know.
Text: Steve Hogarty
Interview: ArenaNet on Guild Wars 2
ArenaNet head Mike O'Brien and Guild Wars 2 lead design Eric Flannum explain what's wrong with the MMORPG genre, and how their fantasy epic is going to fix it...
Text: Steve Hogarty
Hands on with the Nintendo 3DS
You can chuck your 3D glasses and stomp on your polarising specs, true 3D is arriving with the Nintendo 3DS, and all that's required is a pair of functioning eyeballs...
Text: Steve Hogarty
Interview: Fabio Paglianti on WRC
Gamereactor's Christian Gaca begin_of_the_skype_highlighting end_of_the_skype_highlighting travelled to Italy to meet up with the folks at Milestone to find out more about WRC: FIA World Rally Championship.
Text: Christian Gaca
Starcraft II: Launch Interview
We met with Chris Sigaty (not in picture), production director at Blizzard Entertainment on the eve of the Starcraft II: Wings of Liberty launch.
Text: Bengt Lemne
Interview: FIFA 11
David Rutter, senior producer and captain of the illustrious FIFA series, talks balls with Gamereactor - can FIFA 11 take the great game from strength to strength?
Text: Lorenzo Mosna
We Sing Robbie Williams
We caught up with Nordic Games' managing director Pelle Lundborg to talk about today's announcement of We Sing Robbie Williams...
Text: Bengt Lemne
Guild Wars 2 ranger profession revealed
The nature-loving class from the original Guild Wars is back, and so are the assortment of cuddly, killer-pets. Find out what the shiny new version of the survival specialist has in store...
Text: Steve Hogarty
Interview: Paul Waters on F1 2010
Codemasters' Paul Waters describes how, with the latest in the F1 series, they hope to recreate the Formula One experience both on and off the track.
Text: Lorenzo Mosna
Do you wanna Kinect?
Is nothing better than something? Microsoft seems to think so, but we're not as sure about the prospects of Kinect. We share our thoughts on the full-body motion sensing tech...
Text: Bengt Lemne
Guild Wars 2 interview
The final game is still ways off, but ArenaNet and NCsoft have already started to try to build the hype for Guild Wars 2. We sat down with a bunch of the guys from the team to find out more.
Text: Petter Mårtensson
Best of E3 2010
E3 2010 is over, it's a whole new year until the next convention, and we've fought the jetlag to try to summarize the year's biggest gaming event in a couple of short lists.
Text: Bengt Lemne & Petter Mårtensson
Interview: Kaos Studios' Tae Kim on Homefront
Tae Kim is a former Field Operations Officer and now a consultant for Kaos Studios while working on their shooter Homefront.
Text: Christian Gaca
E3 Preview
With E3 only a fortnight away we thought it was time to come up with some predictions about what we will get to see at the biggest gaming event of the year...
Text: Bengt Lemne
Interview: Cliff Bleszinski
Cliff Bleszinski is best known for his work on the Gears of War and Unreal franchises, but now he is also spending some of his time on People Can Fly's Bulletstorm. He had a lot to say...
Text: Kristina Soltvedt Wiik
Hands-on with Toy Story 3
We flew over to Avalanche Software to try out the game version of this summer's potential kid block buster, Toy Story 3.
Text: Michael Kamp Jensen
Hands-on with Killzone 3
Jetpacks, winter levels and Helghast in 3D... Jonas Elfving went to Amsterdam to face those yellow, glowing eyes once again and find out what's new in the third part of the Killzone-saga.
Text: Jonas Elfving
Interview: Splash Damage's Paul Wedgwood
Brink is the upcoming online (and offline) shooter from Splash Damage, that combines acrobatics with deadly firepower... Lasse had a talk with the studio's Paul Wedgwood.
Text: Lasse Borg
Naughty Bear interview
Naughty Bear is the next game from Wet developers A2M. We posed a few naughty questions to A2M's lead designer Ashley Pannell...
Text: Jonas Elfving
We're going to Ibiza!
Beautiful islands in the sun and luxurious cars are what's on offer in Eden Games' Test Drive Unlimited 2. We went to Barcelona to find out more...
Text: Jonas Elfving
Return to Tortage
Tortage is the starting area of Age of Conan. Two years on, how does the stand up to those in more recent MMOs?
Text: Petter Mårtensson
The Trials of St. Lucia
Create your own action-packed arenas for the world to play? Sounds like a good idea, no? Sadly, this expansion for Dante's Inferno is a pretty broken experience...
Text: Petter Mårtensson
Nordic Game 2010: A Summary
As usual, Gamereactor visited Nordic Game - the annual game conference held in Malmö, Sweden. Petter takes a moment to summarize his feelings.
Text: Petter Mårtensson
Hands on: Red Dead Redemption
Adrian dropped by the Rockstar offices in London and stepped into the shoes of John Marston...
Text: Adrian Berg
Infinity no more - What's the bigger picture?
With Infinity Ward imploding in front of Activision's eyes. What does this say about the relationship between developers and publishers in general? Bengt tries to figure it out...
Text: Bengt Lemne
Modern Warfare 2: Stimulus Package
The first map pack for Modern Warfare 2 has been released, and we sent our multplayer maestro Petter to see what's it like. Nah, seriously - he sucks at multiplayer in first person shooters.
Text: Petter Mårtensson
Stuart Black on Bodycount
"Our guns are like wild animals, barely controlled, that roar when you squeeze the trigger." Read on...
Text: Staff
Interview: Codemasters on F1 2010
Codemasters have taken over the Formula 1 license and in September they will deliver their F1 2010. We asked senior producer Paul Jeal a few quick questions...
Text: Staff
Interview: Star Trek Online
We shot some questions to Craig Zinkievich, executive producer for Star Trek Online, to find out a bit more about the game's future.
Text: Lee West
World of Duty revealed
There have been a lot of rumors surrounding Call of Duty during the last month, but finally Activision have announced what's going on.
Text: Rasmus Lund-Hansen and Lee West
Interview: Avalanche Studios
We sat down with Avalanche Studios' CEO Christofer Sundberg to discuss their future endeavours and how this is a "brand new" Avalanche that we are seeing...
Text: Bengt Lemne
Crysis 2 interview
We asked Crytek CEO Cevat Yerli a few questions about the highly anticipated Crysis 2...
Text: Staff
Interview: Hunted & Brian Fargo
Brian Fargo knows a thing or two about games. We sat down with him to discuss his new game, Hunted: The Demon's Forge.
Text: Lasse Borg
Is Power Gig the answer?
With Guitar Hero and Rock Band loosing a bit of ground, can Power Gig steal their thunder?
Text: Bengt Lemne
A little more conversation, please?
Can't we please just talk about it like civilized individuals? Petter tackles the age-old fanboy discussion, once again.
Text: Petter Mårtensson
God of War III interview
Lee went stateside to have a chat with Stig Asmussen, producer on the soon to be unleashed God of War III.
Text: Lee West
Launch interview: David Cage on Heavy Rain
Gamereactor's Jon Cato Lorentzen met with Heavy Rain writer and director David Cage in Oslo.
Text: Jon Cato Lorentzen
Talking indie with Ishisoft
We asked Craig from Ishisoft some questions about life as a indie developer
Text: Lee West
First Look: Halo Reach
Gamereactor's Jonas Mäki paid Bungie a visit and brings you his first impression of one of 2010's biggest games - Halo: Reach.
Text:
Jonas Mäki
Kane & Lynch 2: Dog Days
IO Interactive's unlikely pair of criminals are up to their old tricks in Shanghai. We visited the studio to find out more...
Text: Thomas Blichfeldt
A Gamer's resolutions
A gamer in need of change. Here are my resolutions...
Text: Bengt Lemne
Four questions for a Ruffian
We asked Creative Director Billy Thomson four questions about the upcoming Crackdown 2. Don't miss his answers...
Text: Thomas Blichfeldt
Star Trek Online interview
We talked to associate producer Andy Velasquez from Cryptic Studios about the upcoming MMO...
Text: Bengt Lemne
Making Mickey Epic
Warren Spector is back with a re-envisioned Mickey Mouse. Jonas Elfving went to London to have a closer look...
Text: Jonas Elfving
Fighting for a Just Cause
We had a chat with producer Daniel Willför about the upcoming action romp Just Cause 2...
Text: Bengt Lemne
Comparison: Forza 2 vs Forza 3
Side-by-side screen shot comparisons of Forza Motorsport 2 and Forza Motorsport 3. Is there any graphical improvement?
Text: Staff