We got the date. We got the trailer. But what did FromSoftware really tell us about Elden Ring with these new announcements?
A comparison of what we can expect between the PlayStation 4 and PlayStation 5 versions of the Horizon: Zero Dawn sequel.
Another Operator, changes to Favela, and a new shatterglass mechanic is in the cards.
We attended a briefing held by the Wargaming console team to discuss the upcoming Modern Armor update coming to World of Tanks.
Forewarning, the term 'invincible' is thrown around a lot.
After investing almost 700 hours into Codemasters brilliant rally-simulator, our Swedish editor-in-chief is ready to tell you what his ten favourite stages are...
The concept season definitely has some serious potential.
We spoke to Fumihiko Yasuda, head of Team Ninja, about the collection and the future of the long-running series.
We lead an investigation to uncover as many details as we could about Eivor's next adventure.
With Kingdom Hearts finally coming to PC, here's how you should approach this epic saga.
While Hawkeye's story, the new Wastelands area and to some degree the PS5 version won't make anyone super-excited, the roadmap shows there's still hope for the game.
Are you bamboozled by the Zero Point storyline? Allow us to help fix that.
We're putting all three console versions to the test in one supersized comparison.
After one week of playing, the future of the mode already seems bleak.
An Enhanced Edition of the RPG just recently launched on Xbox Series and PS5.
With the new-gen update out on Xbox Series consoles, we dove back into Overwatch to see how the game stacks up.
We caught up with Treyarch's Corky Lehmkuhl, Craig Houston, and Kevin Drew to chat all things Zombies Outbreak.
Diablo IV has a long way to go but Blizzard still wanted to discuss some of their ideas for the game.
Here's all you need to know from today's Rainbow Six Siege Community and Game Celebration.
A new Legend, a blown-up map, Ranked changes, another weapon, more cosmetics, and even an entirely new platform launch. Respawn really brought the heat this time.
With the dinosaur park building simulator now being on Xbox Game Pass, we caught up with game producer Brendan Morgan to chat about all things Jurassic World Evolution.
With Wild Rift now available in most places around the world, I thought about what would be ideal for the console version of the Riot MOBA.
Kratos and Atreus are back and looking better than ever.
We caught up with a bunch of developers from Respawn Entertainment to chat Apex Legends' narrative.
We spoke with Dave Richard, the creative director behind Behaviour Interactive's Dead By Daylight.
The title recently received several next-gen improvements and we've been busy putting them to the test.
Recently, we were able to speak to Fumihiko Yasuda, Game Director on the PC version.
Magnus has been waiting to start the game until after Hotfix 1.06, and is now giving his thoughts.
After nearly five years, we took a look back at Overwatch to see how it stacks up today.
Naughty Dog has done it again.
Sucker Punch took us back to 13th century Japan, and we don't think we want to come back.
The finest shooter we have played all year narrowly cracks our top five.
It wouldn't be ridiculous to suggest that Valhalla is the best example of an Assassin's Creed game ever.
Square Enix set out to bring a beloved title to the modern day, but what was delivered was so much more.
We got the opportunity to speak to Project Lead Jeff Gardiner and Senior Quest Designer Brianna Schneider following the launch of the recent Steel Dawn expansion.
We talk with the charismatic game director about his upcoming project - the genre bending co-op platformer It Takes Two.
We listened to the Immortals: Fenyx Rising developers chat, before speaking one-on-one with the Narrative Director, Jeffrey Yohalem.
We threw some questions at Black Ops Cold War's Lead Designer Tony Flame about what makes this multiplayer better than previous Call of Dutys.
We spoke with the Game Director on Apex Legends, Chad Grenier about all things Season 7.
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
After playing Squadrons during a recent hands-on event, we had the chance to talk with the game's creative director.
Jin Sakai is facing an almost insurmountable task and he needs all the help he can get.
Ahead of Ubisoft Forward, here's everything the publisher has shared publically about the next Assassin's Creed.
We caught up with producer Stefan Ljungqvist and discussed the various ingredients that are going into the promising open-world action-RPG.
With the release of the New Frontier Season Pass, and following the latest Community Update, we've been checking back in on Civ 6.
After playing through the first four hours of CD Projekt Red's Cyberpunk 2077, we had the pleasure of chatting with level designer Max Pears about what we played.
Eirik highlights five things he liked as well as a handful of concerns after talking with Crystal Dynamics and seeing more of the super-powered online action-RPG.