This weekend at Dreamhack in Jönköping, Sweden we sat down for a chat with creative director Thomas Wilson from Beenox, as well as senior producer Jonathan Moses and director of communications John Rafacz, to talk about the work that is going into the PC version of the upcoming Call of Duty: Black Ops 4.
"Let's remind ourselves that we're working closely with Treyarch at a very early stage of development and we secured a dedicated team at Beenox to be working on the PC version," explains Wilson. "So it's not a part, it's really a game that's tailored to PC gamers, we work closely with [Treyarch] to make sure whatever decisions we make to make a great PC experience we validate with them."
Wilson also went on to say how the focus has been on allowing for flexibility and customisation. The long conversation also touched on how this work may benefit the console versions as well as always touchy subject of loot boxes.
Check out the full interview below: