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Doom rebooted because it was too much like other shooters

"It wasn't fast enough," says Bethesda's Pete Hines.

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Last week at E3 2015, Bethesda showed off a good chunk of gameplay from the upcoming Doom, which will be released sometime in 2016. Of course, the game has had a troubled development, and was announced way back in 2008 as Doom 4.

The long development period was caused by a complete restart in 2013, as reported by Kotaku, and now Bethesda's Pete Hines has spoken to Polygon about the game, and how, initially at least, it felt too much like other shooters:

"We weren't happy with the game that was being made. We decided that it wasn't Doom enough and needed to be thrown out and started over. Some folks left and some faces changed at the studio. Out of that change - which was not easy for those guys to go through - some amazing things happened.

"You can probably close your eyes and imagine a 'Call of Doom' or a 'BattleDoom' game, where it starts to feel way too much like: 'Wait, this doesn't feel like Doom, it feels like we're playing some other franchise with a Doom skin on it."

Hines then goes on to list what was wrong with the initial build of the game: "It wasn't fast enough. The way that the demons worked. The visceralness of the combat. A lot of the stuff that you see with the finishing moves wasn't part of it at all. The combat was more disconnected, you almost found yourself taking cover at times and using things from other FPSes, which might be fine for them, but for Doom it just doesn't feel right."

You can watch the new Doom, which is both fast and very visceral, in the E3 demos below.

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