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Bit. Trip Presents Runner 2: Future Legend of Rhythm Alien

Gaijin's Alex Neuse on Runner 2, LucasArts and more

Next up is something entirely new, but first Runner 2 is coming to a multitude of platforms.

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With Runner 2 already running on many platforms, Gaijin Games' co-founder Alex Neuse talks about the reception of the game, future DLC, and how to make great sequels. We also learn how you get Charles Martinet to voice your game and what a former LucasArts employee feels about the recent news of Disney's closure of LucasArts.

On Runner 2 and it's launch:

"We couldn't be happier with [Runner 2] reception, people really seem to be liking the game a lot, which is exciting for us, because we like it."

"The reason I probably said [people could be surprised or disappointed before showing Runner 2] was because we changed the art style a lot. At first, people were like I thought, like 'oh, the new art style sucks, you guys should've gone more retro', but the thing is the moment that anyone plays it, and even when they see it in action they really start to understand why went with this art style... they may not have known that they wanted this, but I think they actually did want it, and I know that we wanted it."

On applying the same 'formula' to another Bit. Trip game?

"We don't have any plans to do that right now. We have thought about continuing the Bit. Trip series, like the first 6 games those are done, so anything thing we do is a side story or something like [Runner 2] or a smaller more like arcadey kind of a thing, but we're going to move on to something new after this. But before we move on to something new we're going to bring [Runner 2] to all kinds of different platforms, so we've got a lot more Runner 2 work ahead of us. And then also, I wouldn't be surprised if you see some new downloadable content for Runner 2 in the future."

The issue of input lag:

"For a while we were concerned about it, we were thinking of having like a calibration screen, but in the end, what we realised about our game is, even if it's off a little bit, it's consistently off so you can play it still, and it still is to the beat of the music, and it's great, you're just like two frames behind or ahead or whatever. And that only happens for about ten percent of the people."

on the recent LucasArts news:

"I think I would've done the same thing if I were Disney. It's kind of sad because I had a lot of friends who worked there. I worked there, that was my first job in the industry. But at the same time, I think the game industry is changing so much and to have a studio that size underneath Disney's umbrella, it makes more sense to close it. It was a weird feeling it got when they closed it: I saw it coming, but at the same time man, all those memories, I think about all those posters hanging in the walls, I mean who gets those? Like I want some of those! Obviously I'm never going to get them. Where does all the stuff go?"

Neuse also told the story of how they got Charles Martinet ("the nicest man, such a sweetheart") involved. He also talks about how to make sequels great and poster design.

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