10 Chambers Collective is a group of nine developers who have worked together and known each other for years and years. Their first game, the decidedly hardcore cooperative stealth shooter GTFO is getting close to release after more than three years in development.
We stopped by the Stockholm offices where some of the team sits (others work remotely from home) for a chat with Simon Viklund who's worked on titles like Bionic Commando: Rearmed, Payday 1 & 2, and Ghost Recon: Advanced Warfighter 1 & 2 (on PC).
"We're a small studio, several of the members have worked on larger projects in larger teams, but we, me included, have been longing for to come back to more of a small size because you want to put your mark on the product and you want to be more involved and you have to wear several hats and it's more exciting in many ways to work as a small team on a product."
The conversation focused on the studio and its members, on their mission statement (put down on a whiteboard as development started on what was to become GTFO), and the Unity engine and how they've become something of a showcase title for the versatile engine.
"The public perception is that you can't do this type of a game on the Unity engine, because... A lot of people who get into game development and do their first few games might be working on Unity but we're just proving that even if you have 18-20 years experience, I think the team as a whole has a hundred years altogether, between the nine of us we have a hundred years experience in the games industry. And we still love this engine. It's super flexible, super powerful, and we don't really get what the doubt is all about in terms of what the engine can do."
As for when the game will see release, 10 Chambers Collective are still keeping their cards close to the chest, but it is still slated for release on PC this year unless one of the members comes down with the flu or another reporter stops by the office and demands their time...