English
Gamereactor
news
Kingdom Two Crowns

Kingdom: Two Crowns "moving away from being a roguelike"

Gordon Van Dyke has tweaked the formula a bit.

Subscribe to our newsletter here!

* Required field
HQ

Gordon Van Dyke is someone we've spoken to a lot in the past about all kinds of things, including Kingdom: Two Crowns, and we talked to him once again at Gamescom this week to hear about how things are going for him in his new role and how he's shifted the direction for the game.

"What we wanted to do with Kingdom: Two Crowns was add co-op to expand it to where people could play together, because there's no real co-op experiences like that, and then what we wanted to do was take that experience and move it away from being a roguelike," he explained. "So the previous two were roguelike experiences, when you lost a crown you lost everything, and what I wanted to do is build in this bigger experience where it was like you maintained multiple kingdoms at the same time."

Does this sound more appealing with these changes?

HQ
HQ
Kingdom Two Crowns

Related texts

Today on GR Live: Kingdom Two Crowns

Today on GR Live: Kingdom Two Crowns

NEWS. Written by Bengt Lemne

Kingdom Two Crowns is the third game in the delightful side-scrolling strategy series Kingdom and it launched this Tuesday across PC, PlayStation 4, Nintendo Switch, and...



Loading next content