Gordon Van Dyke is someone we've spoken to a lot in the past about all kinds of things, including Kingdom: Two Crowns, and we talked to him once again at Gamescom this week to hear about how things are going for him in his new role and how he's shifted the direction for the game.
"What we wanted to do with Kingdom: Two Crowns was add co-op to expand it to where people could play together, because there's no real co-op experiences like that, and then what we wanted to do was take that experience and move it away from being a roguelike," he explained. "So the previous two were roguelike experiences, when you lost a crown you lost everything, and what I wanted to do is build in this bigger experience where it was like you maintained multiple kingdoms at the same time."
Does this sound more appealing with these changes?