Heroes of Might & Magic: Olden Era Demo Preview: Is the strategy series back in a big way?
We've donned our helmet, hung our book of spells around our hip, and tried to lead monsters into battle on our trusty mop, in this long-awaited reboot of the series.
Reanimal Hands-On Preview: The natural evolution of Little Nightmares
From little to big nightmares.
Battlefield 6: Season 1 Preview - Blackwell Fields and Eastwood ramp up the chaos
We've had the opportunity to check out the new maps and content being added in Season 1.
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Ben Lyons
Anno 117: Pax Romana Final Preview - A modern city builder set in an older era
We've been given the honour of travelling back in time again, to be chosen by the Emperor of the Roman Empire to build colonies out at sea in this eagerly awaited sequel.
Sleep Awake Preview: Snooze you lose
We've been hands-on with Eyes Out's upcoming immersive psychedelic horror game.
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Ben Lyons
2XKO Early Access Gameplay Impressions: League of Left Jabs
Riot Games' tag fighter is finally out (sort of), and we've been putting in some hours seeing how it compares to the genre's best.
Preview: Call of Duty: Black Ops 7 is not the Call of Duty for me, but that's okay
The latest chapter of the series is faster and more cutthroat than ever, and while some may appreciate that, it doesn't really resonate with me.
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Ben Lyons
Battlefield 6 Campaign Preview: A more focussed action epic
We've had the chance to go hands-on with a handful of missions from Battlefield 6's upcoming campaign.
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Ben Lyons
Bounty Star Hands-On Preview: Titanfall meets Dog the Bounty Hunter?
Bounty Star sounds like a good time on paper, but does it manage to make a desert landscape more than an arid wasteland?
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Alex Hopley
Battlefield 6 Preview - Returning to Operation Firestorm and testing Escalation
We've had a chance to go hands-on with Battlefield Studios' massively anticipated game one more time ahead of the launch in less than a month.
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Ben Lyons
Arcane Eats Gamescom Preview: A different kind of deckbuilder that leaves us hungry for more
You still have knives, fire, and other deadly weapons. But in this unique card game, you don't kill people and monsters, you serve them delicious and creative dishes.
Text: Jakob Hansen
Hands-on impressions: My Hero Academia: All's Justice wants to be the fighting icing on the anime cake
With a name that could fit the next Ace Attorney instalment, a combat system that seems as quirky as it is strategic, and lots of fan service, this could be the 3v3 battle game to end it all.
First impressions of Octopath Traveler 0: Many welcome changes for a release that will let you live your own adventure
We sat down for more than half an hour at Gamescom to try out Square Enix's long-awaited prequel, but much of what's new will have to be explored at launch.
Hands-on impressions: Kirby Air Riders is more Kid Icarus and Smash Bros. than Mario Kart
Masahiro Sakurai's direct sequel won't be lacking in originality and meticulousness when it's released later this year.
Little Nightmares 3 Preview: Supermassive channels Tarsier in this cosy horror threequel
We attended a preview event in Copenhagen to try out the long-awaited game.
Anno 117: Pax Romana Hands-On Preview: Trying to drain British swamps
Civilisations clashed when we tried to build a Roman city in the marshes of southern England at Gamescom. Would we replace the Celtic gods with Jupiter and Mars or respect the local customs?
Text: Jakob Hansen
First impressions of Dragon Quest I & II HD-2D Remake: Erdrick's legacy is fully updated and safe
We had the chance to try out both of the two instalments that complete the first HD-2D Remake trilogy and to appreciate their slight novelties compared to their originals.
Everwind Preview: Minecraft meets Forever Skies
We've seen a bunch of gameplay for Enjoy Studio's upcoming adventure-RPG, which has shades of Minecraft, Forever Skies, and The Elder Scrolls.
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Ben Lyons
Hands-off impressions: The Blood of Dawnwalker feels more like Batman/Dishonored than like The Witcher
Rebel Wolves' 1-hour BCD live demo revealed the investigative side of the game, which has been built around player agency.
Gallipoli Preview: Intense and authentic WW1 warfare
BlackMill's WW1 series expands by taking to the Middle-East to offer loud, brutal, and realistic desert combat.
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Ben Lyons
Project Spectrum Preview: An innovative horror shooter from an unexpected source
The team behind Call of Duty: Mobile surprised everyone at Gamescom with the highly atmospheric Project Spectrum, which manages to maintain the suspense despite plenty of intense action.
Text: Jakob Hansen
Borderlands 4: The Final Preview - Familiar, fun, and fresh in the right places
Launch is almost upon us, but there is still time to share some final thoughts on Gearbox's next looter-shooter.
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Ben Lyons
Silent Hill f Preview: The fog has finally lifted
After four hours with Silent Hill f, it's clear that the developers at NeoBards Entertainment has captured the DNA of the series. However, the new chapter seems a bit too safe and unambitious.
Text: Jakob Hansen
Gothic Remake Preview: Can the quality match the ambitions?
The upcoming RPG looks set to deliver one of the most immersive gaming worlds in recent times. But is that enough to live up to the massive expectations?
Text: Jakob Hansen
007 First Light Preview: Somewhere between James Bond and Mission: Impossible
We've seen a bunch of gameplay for IO Interactive's upcoming action-adventure, all during our time at Gamescom 2025.
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Ben Lyons
Of course, my horse! We've seen Disney Dreamlight Valley: Wishblossom Ranch behind closed doors
A first look at the third expansion to Gameloft's successful fantasy life sim - No more dirty feet for princesses!
Bus Bound Hands-On Preview: Light's not getting any greener buddy!
I'm not sure I played Bus Bound right, but I can now see why people invest in those big wheels and pedals for sim gaming.
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Alex Hopley
Final Fantasy Tactics: The Ivalice Chronicles Preview: A well-realised long-awaited return
The iconic turn-based game is making a return in an enhanced version that still pays plenty of homage to the 1997 original.
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Ben Lyons
Mio: Memories in Orbit Preview: A mesmerising Metroidvania
Douze Dixiémes is looking to put its own stamp on the Metroidvania sector with this challenging and striking project.
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Ben Lyons
Yooka-Replaylee Preview: The platforming duo is back and ready to take on Astro Bot and Donkey Kong
The retro inspired platformer returns with better controls, new collectables, and improved mini-games. We spoke to the game's design director.
Text: Jakob Hansen
Europa Universalis V Hands-On Preview: Map painter paradise
I have never seen nor ever imagined that my home town could be a playable faction in a strategy game.
Bubsy 4D Preview: Your next speed-running obsession
We've had an early taste of the upcoming 3D platformer and it seems like developer Fabraz has something special in-store.
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Ben Lyons
Mortal Kombat: Legacy Kollection Preview: A love letter to the fighting franchise
We've been hands-on with the upcoming project, which is looking to be unmissable entertainment for Mortal Kombat and video game history fans.
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Ben Lyons
Serial World Hands-On Gameplay: Mystery Dungeon meets card battling
Teaming up with some cutesy creatures we gave it our best go to beat the demo on the hardest difficulty.
Daimon Blades Gameplay Preview: Fast, gritty, slashing action
Vermintide-style combat and a Diablo-like aesthetic combine in StreumOn Studio's new first-person hack-and-slash.
Road Kings Preview: Truck Simulator has serious competition with this hopeful hauler
Saber is taking the fight to SCS Software with a hauling experience that is challenging and authentic, albeit with some crazier elements.
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Ben Lyons
Crimson Desert Gameplay Preview: Hitting fantasy RKOs never felt so good
While it might look like a typical action fantasy game on paper, Crimson Desert in many ways carves its own path.
Valor Mortis Preview: The developer of Ghostrunner is looking to stand out in the sea of Soulslikes
One More Level returns for a very different project that trades a cyberpunk future for Napoleonic era Europe.
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Ben Lyons
Scott Pilgrim EX Hands-On Preview: Somebody bring me my board!
As a lifetime Lucas Lee sympathiser, playing as him in a beat 'em up was a dream come true.
The Last Caretaker Gameplay Impressions: I've never been so cosy and so lonely
Channel37's solo survival game feels sweet, dramatic, and unique even in just a short time playing it.
Sonic Racing: Crossworlds preview: Sega has a competitive karting with a lot of promise for the future
We played Sonic Team's new racing title at Gamescom and can see that the race of 2025 isn't over until the first person across the finish line.
Skate Preview: A tad quirky but otherwise a welcome return
We've spent a bunch of time in San Vansterdam to see if Full Circle has delivered a sick or a sketchy new chapter in the series.
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Ben Lyons
Hela Hands-On Preview: A Scandinavian Stuart Little adventure packed with charm
The team at Windup Games are putting together a co-op adventure that looks as whimsical as it is rewarding.
Clive Barker's Hellraiser: Revival Gameplay Impressions: Yep, that's gore, that's gore of me
The horror action game has certainly gone all out with its blood, guts, and everything else that makes Hellraiser unique.
Turok: Origins Hands-On Preview: Space Marine with dinosaurs?
Saber's latest action shooter is a fun, fast-paced experience, but is it all flash and flair?
Invincible VS Preview: The brutal superhero tag fighter you've been waiting for
We've had the chance to go hands-on with the upcoming fighter to see how it intends to carve its own niche in the genre.
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Ben Lyons
Vampire: The Masquerade - Bloodlines 2 Hands-On Gameplay Preview: Sleepless in Seattle
We've spent some time sucking blood and battering mortals in the highly anticipated RPG sequel.
Directive 8020 Hands-On Impressions: Until Dawn meets The Thing
Supermassive Games' latest narrative horror is packed with new elements, but do all of them work?
Lego Batman: Legacy of the Dark Knight Hands-On Preview: The Arkham sequel we always wanted?
What Lego Batman has lost in a wide roster of playable characters it has gained in a significant gameplay and combat upgrade.
Pokémon Legends: Z-A Hands-On Impressions: New battles, same Pokémon feel
Real-time battles might seem like a Mega Evolution for the franchise, but how much of a change do they actually make?