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Company of Heroes 2

Company of Heroes 2

Company of Heroes takes the battle to the Eastern Front. We've wrapped up warm in order to check out the view from the frontline.

Text: Mike Holmes
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Lego Marvel Super Heroes

Lego Marvel Super Heroes

TT Games tackles the competition as the Lego creators switch from DC to Marvel. We take a look at their newest creation.

Text: Bengt Lemne
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Battlefield 4

Battlefield 4

We were on Stockholm as EA unveiled the latest Battlefield title. Impressions, footage and screens of the latest Dice blockbuster inside.

Text: Jonas Elfving
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Hearthstone: Heroes of Warcraft

Hearthstone: Heroes of Warcraft

Player decks at the ready as Blizzard showed off their new card game at PAX. We went hands-on.

Text: Bengt Lemne
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Dishonored: Knife of Dunwall

Dishonored: Knife of Dunwall

It's back to the steampunk city of Dunwall as we see events from a new perspective: hands-on with the upcoming story DLC inside.

Text: Gillen McAllister
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Metro: Last Light

Metro: Last Light

We're back down the apocalyptic rabbit hole with a return to radioactive Russia and hands-on with the first-person sci-fi horror sequel.

Text: Gillen McAllister
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The Elder Scrolls Online

The Elder Scrolls Online

Is Bethesda's RPG series in danger of loosing two potential audiences in its move into the MMO world? Hands-on impressions within.

Text: Jostein Holmgren
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Star Trek

Star Trek

Text: Martin Eiser
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Watch Dogs

Watch Dogs

Text: Jonas Elfving
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Resident Evil: Revelations

Resident Evil: Revelations

With the 3DS Resident Evil being remade on home consoles, we see whether Revelations is as effecting second time through.

Text: Gillen McAllister
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The Showdown Effect

The Showdown Effect

"It's all the cheesy action clichés of the 80's and 90's under one roof."

Text: Bengt Lemne
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Wildstar Hands-On

Wildstar Hands-On

Gamereactor's MMO connoisseur, Jostein Holmgren, travelled to Planet Nexus to learn more about Carbine Studios' upcoming MMORPG Wildstar.

Text: Jostein Holmgren
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Remember Me

Remember Me

"As a sci-fi setting the game piques the interest, but a story line that toys with morality and justification of one's actions is irresistible."

Text: Jori Virtanen
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The Walking Dead: Survival Instinct

The Walking Dead: Survival Instinct

"The game is visually conventional. The camera, less so. The studio's tinkered with the first-person view to enhance the fear factor."

Text: Christian Gaca
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Disney Infinity

Disney Infinity

Disney unleashes Infinity! We get an exclusive closer look at the toy range / video game hybrid, and find out the story behind one of the biggest gaming casts ever.

Text: Gillen McAllister
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Crysis 3

Crysis 3

Crytek are giving New York City an extreme makeover in Crysis 3, and for gaming purposes it's all for the better.

Text: Marcus Löfström
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Company of Heroes 2

Company of Heroes 2

"We could be dealing with one of the finest strategy games of all time here."

Text: Lorenzo Mosna
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Marvel Heroes

Marvel Heroes

"Characters, both ranged and melee, plough through waves of enemies, balancing offensive might with defensive necessity."

Text: Mike Holmes
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Bioshock Infinite

Bioshock Infinite

"Infinite doesn't wait until its conclusion to horrify you with harsh reality."

Text: Gillen McAllister
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Defiance

Defiance

"The feel of a solid third-person adventure's there: but as is with any MMO, Defiance has yet to answer whether it can sustain our interest past the first few opening hours."

Text: Gillen McAllister
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The Cave

The Cave

"Gilbert's going Metroidvania, maintaining some of the rules that come with the territory: certain abilities needed to venture into some areas."

Text: Gillen McAllister
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Aliens: Colonial Marines

Aliens: Colonial Marines

"The smarter the Marines get, the sneakier the Aliens have to be."

Text: Gillen McAllister
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Sniper: Ghost Warrior 2

Sniper: Ghost Warrior 2

"The aim, the held breath. The shot. Then either continued silent killing sprees or scooting to another hideout until alerted enemies calm down."

Text: Gillen McAllister
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Tomb Raider

Tomb Raider

"Yet to NuLara, everything is a challenge. Confidence has to be earned, skill unlocked - an illusion designed to humble."

Text: Gillen McAllister
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Brothers: A Tale of Two Sons

Brothers: A Tale of Two Sons

Film director Josef Fares teamed up with Starbreeze to create something that seems as far from Hollywood as it gets.

Text: Bengt Lemne
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Omerta: City of Gangsters

Omerta: City of Gangsters

"It's city sim and turn-based combat tussles as we try and take over every aspect of prohibition-era Atlantic City."

Text: Martin Eiser
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Sim City Hands-On

Sim City Hands-On

"It's one of those games that I can't wait to play more of, and that's a sign that Maxis are on to something great."

Text: Bengt Lemne
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Dead Space 3 Co-op Hands-On

Dead Space 3 Co-op Hands-On

"In one sequence Carver was swept away by a hallucination where he was chasing his son across some dirt path..."

Text: Bengt Lemne
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Mass Effect 3: Omega DLC

Mass Effect 3: Omega DLC

"Reclaiming Omega means Aria's pulling the trigger rather than the strings, as the Asari joins you on the field of battle."

Text: Gillen McAllister
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Sonic & All-Stars Racing Transformed

Sonic & All-Stars Racing Transformed

"This escalation of off-course chaos makes for a great companion to the combat-heavy racing on track, invigorating the frantic battle for first place."

Text: Gillen McAllister
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Need for Speed: Most Wanted

Need for Speed: Most Wanted

"Previously Autolog mainly just tracked race times. Now almost everything in the game is compared - it's all about competition."

Text: Arttu Rajala
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Football Manager 2013

Football Manager 2013

That other football season is just about to kick off, and we've sampled this year's offering from Sports Interactive.

Text: Bengt Lemne
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Captain Scarlett and Her Pirate's Booty

Captain Scarlett and Her Pirate's Booty

"This is Borderlands 2's ode to both Tatooine and Dune, if either iconic desert planet and its denizens had been written by Douglas Adams."

Text: Gillen McAllister
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Call of Duty: Black Ops 2

Call of Duty: Black Ops 2

Treyarch's revealed more about Black Ops 2, covering the campaign, multiplayer and zombies. Come inside for the full breakdown.

Text: David Caballero
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Far Cry 3

Far Cry 3

"Every eye movement, facial tick and body shift nuanced into making these principal characters real."

Text: Gillen McAllister
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Assassin's Creed III

Assassin's Creed III

"It's everything that takes us away from the familiar that has us most excited and knowing where we're going to spend most of our time."

Text: Gillen McAllister
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Xcom: Enemy Unknown

Xcom: Enemy Unknown

"Simple, elegant, and at the same time immensely stressful and intense. Welcome to the refined Xcom."

Text: Rasmus Lund-Hansen
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Call of Juarez: Gunslinger

Call of Juarez: Gunslinger

"Couple that with one liners that skirt cliché with script and delivery, and there's the whiff of Mad Dog McCree here."

Text: Gillen McAllister
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Trials Evolution: Origin of Pain

Trials Evolution: Origin of Pain

"I remember reading one Twitter feed, and this was back with Trials HD, one person was complaining. They stated: 'I want my fun game back.' Not everyone wants it serious."

Text: Gillen McAllister
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War of the Roses

War of the Roses

"If Fatshark can rub in an appropriate amount of polish, then they might be onto something special."

Text: Mike Holmes
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Sacred 3

Sacred 3

"In all likelihood, past devotees will turn their noses up at the choices made in the third entry, but we can see the positive reasons for the decisions."

Text: Lorenzo Mosna
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End of Nations

End of Nations

"This could prove to be one of the most influential games in the genre."

Text: Rasmus Lund-Hansen
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Dead Island: Riptide

Dead Island: Riptide

"Dead Island Riptide is a sequel just the way we like them: more of the things that made the first game fun..."

Text: Rasmus Lund-Hansen
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Deadpool

Deadpool

"It's incredibly early days for the game, but it's obvious High Moon want fans to know this will be a respectful effort."

Text: David Caballero
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Alt-Minds

Alt-Minds

"Is it a game? A news aggregator? An interactive novel? A tool for video editing? Alt-Minds raises a lot of questions."

Text: Lorenzo Mosna