We sat through the first half of Tokyo Mirage Sessions #FE's return to the stage.
Link's latest adventure is shaping up to be both the standout Switch launch title, and a fitting farewell for the Wii U.
Banjo Kazooie's spiritual successor is seriously impressive.
Link becomes a survivor in the new open-world Hyrule, but Zelda's trademark charm is everywhere.
There's been an awakening of the blocky kind.
The Wii / Gamecube classic is nearing its HD return. Does it stack up after all these years?
TT Games has assembled yet another Lego title, and we've been hands-on with The Avengers.
We reflect on our first hours spent exploring Mira, humanity's new home.
Mario and friends are back on court.
Instrument-powered music games are making a comeback this autumn. We visited FreeStyle Games to find out what Guitar Hero has to offer.
We travelled out to Vicarious Visions to learn what else other than the inclusion of vehicles that sets Superchargers apart from its predecessors.
Eccentric designer Tomonobu Itagaki has designed a peculiar action game released exclusively for the Wii U. We have played some.
Nintendo ventures into modding waters as it opens its Mario template to the world and asks: "can you do better?"
A blast from the past leaves us asking for more evidence of the Platinum connection as we go hands-on with Wii U's dual-screen sci-fi shooter.
Parents, brace yourselves, because this is really going to hurt.
Hands-on with the galaxy far, far away as Star Wars blasts its way onto the Disney Play Set.
Skylanders turned racer? We report on the franchise taking the skies, seas and racetracks in the newest - and biggest - change to the series yet.
A world of yarn and fabric already helped Kirby to create a unique experience, and now Yoshi gives in to woolly temptation.
Extended hands-on with the multiplayer of Nintendo's own colourful team-based shooter.
Four light bites from the multi-movie game tie-in.
We taken the PS4 version of Slightly Mad Studios' upcoming racing simulation for a spin.
We haven't seen much of it, but there's still no debating the fact that this is one of the most anticipated releases of 2015.
Two major new features promise to refresh what already looks like the definitive Smash experience.
Petrol head Petter Hegevall has taken Project CARS for a spin and talked to some of the principal people working on next year's big racing spectacle.
We've taken a look at a very clever new indie title that impressed us in Cologne.
Omega Force's army-battling series finally gets a context we can understand.
We abuse our hands and nearly break a GamePad (again) as we play the latest three-chapter build of Platinum's witch.
Super Mario 3D World bonus level turns into its own game. Is there enough variety to retain our interest?
We find a different-looking dino pulling off some familiar tricks in this Wii U platformer, but still walk away with a smile on our faces.
We head to Warner to see the newest Lego game built by TT Games, and get something truly interstellar.
Ahead of the game's release at the end of the month, we take a longer dip into the opening hours of Ubisoft's impressive digital title.
As we race towards its May release, we spend a few hours with the latest build of Mario Kart 8, where 'classic' is nearly a dirty word.
What's new about the next offering in TT Games' long line of Lego titles? We take an Unexpected Journey to find out.
Racing enthusiast Kimmo Pukkila has spent some time with the latest version (Build 635) of Slightly Mad Studios' Project CARS.
Let's hope a few more weeks of spit and polish can turn Watch Dogs into one of the best games of next year.
Where even plumbers fear to tred, comes a leather-clad witch with an angel fetish.
If Super Mario Galaxy had never existed, our dream 3D Mario game since Sunshine would've been this 3D World.
This is not our first trip to the Caribbean.
We've taken a closer look at the start of the campaign, what Squads offer and what multiplayer will be like in Infinity Ward's Ghosts.
We've stepped into the shoes of Aiden Pearce and sampled both singleplayer and multiplayer modes.
You watched the reveal, now read the impressions as Gamereactor was there in L.A to fire the first rounds on Call of Duty's newest battlefield.
There was already scepticism for Batman's third adventure. This isn't going to salve that agitation.
Sam Fisher was recently in London, so we went to see how his latest adventure is shaping up.
We get hands-on with the first playable demo of Bayonetta 2. Then go back for another go. And another...
As my son creeps closer to the age where he'll be able to grip a controller (instead of chewing the rubber off the analogue sticks) I'm taking a keener interest in games that we'll be able to play together.
Epic battles at sea, parkour, swordplay, a huge open world - it can only be Assassin's Creed IV: Black Flag.
Prior to its debut trailer at Microsoft's Xbox One Reveal, we headed out to the US to see the tech behind Infinity Ward's latest entry into the COD series.
Gamereactor's Christian Gaca pours over security camera footage and scans through the personal files of Ubisoft's latest game, in order to find out more about Watch Dogs.
High Moon Studios turn their sights from Robots in Disguise to a Merc with a Mouth. Can the comedy action of Deadpool deliver the laughs? We played to find out.
During our recent visit to Ubisoft's new studio in Toronto to see Splinter Cell: Blacklist, we were able to get hands-on with a returning favourite - Spies vs. Mercs.