English
Gamereactor
news
Skull and Bones

Skull & Bones will be supported with "seasons" of content

Ubisoft's Justin Farren joined us for a chat at E3.

Subscribe to our newsletter here!

* Required field
HQ

Skull & Bones was revealed by Ubisoft at last year's E3 conference, and this year we got to catch up on the game by talking to Ubisoft's Justin Farren in LA, where we asked specifically about the shared world and their approach going into this.

"The most important narrative that we can construct for players is an opportunity for them to tell their own stories, a canvas that they can paint themselves, and that's really what our world is all about," he explained. "Of course we have rich characters, we have historically-inspired characters, pirates that you know throughout history, ones that we'll bring to life, but it's putting players in that context where they can experience that story in a shared world. It's not a side thing, it's not something you would consume and throw away; it's something that, as you play the game season after season, year after year, we'll add new regions, new characters, and a chance for players to experience that story alongside their friends."

Do you like the sound of this shared world?

HQ
HQ
Skull and Bones

Related texts

0
Skull and BonesScore

Skull and Bones

REVIEW. Written by Ben Lyons

There is potential to explore in places, but there are also far too many holes for this ship to make it back to port.



Loading next content