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Team Fortress 2 in virtual reality

Valve talking about it at GDC 2013.

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Valve are set to deliver two talks at GDC 2013, with Michael Abrash there to discuss virtual and augmented reality in ‘Why Virtual Reality is Hard (And Where it Might be Going),' with particular focus on the challenges of working with head-mounted displays.

The second talk is being given by programmer Joe Ludwig, who along with several other team members, has been working on porting Team Fortress 2 to virtual reality. They'll be discussing ""what stereo support entails, rendering 2D user interface in a 90 degree field of view display, dealing with view models and other rendering shortcuts, and how mouselook can interact with head tracking in a first person shooter."

GDC 2013 will take place in San Francisco from March 25-29. More information can be found here.

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