Hands-on impressions with Super Mario Bros. Wonder on the Nintendo Switch
Nintendo's anticipated return to precision 2D platforming has been a long time coming, but now I can tell you it's much, much more than meets the eye.
Blasphemous II
The Penitent One now has more weapons and abilities at hand to explore a harsh labyrinth full of monsters and darkness. Is it too much of a playable penitence?
El Ranchito: "We killed the Night King!"
We talk with the VFX experts about all things visual effects, including what's to come in the future.
More on the past, present, and future of the Aeterna games
We talk with Aeternum's CEO Hugo Gómez about the recent and upcoming content for Noctis, the imminent Summum, and the future Lucis.
7 tips to prepare and enjoy your visit to the Super Nintendo World
Our correspondents made it to the mini Nintendo Theme Park within Universal Studios Hollywood, but almost failed, so here's their experience and a few pieces of advice.
MercurySteam's allegation against remote work: "We're social animals"
Enric Álvarez gave a recap of his Gamelab panel during our interview, explaining the added value devs and execs get with their bet on physical teamwork when it's trickier than ever to entice employees.
Project Iron will have "strong graphics, storytelling, and action"
We talked with director Enric Álvarez about the new game, its surprises, and its tech.
IOI's 007 "looking very cool," Project Fantasy "not confirmed" to be Xbox exclusive
We talk with part of the studio's technical team about Glacier and its differentiating features.
In Saltsea Chronicles "you can come back to a choice you've made and then take a slightly different path"
"The writers' room was collective. It wasn't just me writing the story, there were up at one point six of us and we come from different worlds".
Samsung Gaming Hub: We have over 3,000 games available
We talk with Patrick Horne about removing HDMI devices, connecting USB controllers, or putting lower-res streamed graphics on beautiful 8K panels.
Sloyd on AI stealing 3D artists' jobs: "I think it's more like enabling people to do more"
We talk with CEO Andreas Edesberg about 3D assets, copyright infringement, feeding the model, and AI for indies.
MercurySteam on Metroid Dread's ending and 'that' Samus: "We were hungry, Nintendo were open"
"Chaotic development doesn't end with one of the best games in the franchise", answers Enric Álvarez to claims about turbulences in the project.
Sandsoft Games on running a diverse studio in Saudi Arabia
With the National Games and Esports Strategy, "it is, as far as I understand, the only country in the world that has video games as part of the national strategy"
Europa Universalis fans "want something new, but like what they have"
Paradox Tinto is the publisher's Europa studio and Sonia Linares shares more about the way they operate and the content they bring to strategy fans.
Pikmin 4 Guide to being the best scout in the Rescue Corps
A strategy guide to help you make the most of all the improvements to the game system and overcome new challenges with agility and Dandori philosophy.
Rennsport "built with simulation in mind", 60,000 waited to race multiplayer
We talk with Competition Company about the ongoing closed beta: "we'll see" about traditional single player career for now.
Tom Henderson shares specs and a release window for the PS5 Pro
The leaker wants all PlayStation fans to visit his new website...
Frank and Drake releases today as "a dual narrative" "with 8,000+ rotoscopied frames"
We talk with Appnormals Team at Gamelab to learn all about the adventure inspired by Frankenstein and Dracula.
More on how Throne & Liberty's shapeshifting and changing weather mean to transform MMORPGs
We talk with NCsoft and Amazon Games on two changing aspects that may transcend the game itself.
GetsuFumaDen: Undying Moon: the ultimate guide to becoming the best in the clan
Welcome to the clan. Be ready to die... and to learn how to play Konami's dark and hard roguelite game.
Text: David Caballero and Sergio Figueroa
Is Pikmin Bloom celebrating Pikmin 4? "It's a very secret situation!"
Donut Pikmin, Skateboard Pikmin, or the Mushroom Challenge arrive to the mobile game while Olimar & Co. get ready for landing on Nintendo Switch.
Epson EH-TW6250 Gaming Projector
Epson is putting on the table (or hanging from the ceiling) a "4K" projector that seeks to deliver good gaming and entertainment performance at a reasonable price.
All you need to know about lore and gameplay in Lords of the Fallen
We talk world structure, dark fantasy, enemies big and small, and graphics and performance with Hexworks' Saúl Gascón at Gamelab Barcelona.
Takashi Iizuka on Sonic Superstars: "Naoto Ōshima is what made this project work"
The creative officer gives credit to the original designer of Sonic the Hedgehog and explains how he was involved from the get-go and that he has created a to-be-revealed brand-new character.
Epic Games: "adoption of Unreal Engine 5 is going great; transition takes years"
Director of graphics engineering Juan Cañada tells us more on how Lumen and Nanite are making games look prettier and developers happier.
Here are the first ever details on Peter Molyneux's next project at 22cans
Yes, Peter Molyneux is teasing us with a new, crazy innovative idea once again, but in the most humble and humorous way: "every part of me wants to tell you about it, but that would be silly".
Players "have more agency in Oxenfree 2" and "don't have to play the first game"
We talked with Night School Studios' Bryant Cannon and Adam Hines to learn more about the creepier sequel, which Netflix is about to release in 30 languages from day 1.
Thomas Andrén on how to run a Massive studio creating tech and games within Ubisoft
Will Snowdrop help create movies? Will Massive work with more Disney properties in the future? We've talked with the studio's managing director in L.A.
Ed Boon: Mortal Kombat 1's story mode ending "is just crazy!"
We spoke with MK ko-kreator at Warner Bros. Games' booth at SGF Play Days and he teased fans about what's to come with the new story set in a new universe.
Being a hospital tycoon in space, Galacticare "broadens your horizons as to what you can do with your patients and your diseases"
We took a very exclusive first look at Brightrock Games' crazy simulator at Summer Game Fest Play Days and talked with its creative director.
Blasphemous 2: "We are aware players weren't happy with the controls of the first game"
We talk with The Game Kitchen about the smoother gameplay, the deeper lore, the art, and the new weapon system.
Hands-Off Impressions about Star Wars Outlaws: The Hype is strong with this one
A new scoundrel story in A Galaxy Far, Far Away, a fitting actor and tone, and a promising mix of genres and possibilities that remind me of what Amy Hennig's and the 1313 game could have been... and then some more. Are these the ingredients for the perfect modern game adaptation?
Impressions: Sonic Superstars looks and feels like the classic we know and love
We've played the nostalgic return of SEGA's mascot and friends, rushing through a couple of zones with the hedgehog, Tails, Knuckles, and Amy.
Impressions: Mortal Kombat 1 is a return to the 90s colours, but with today's possibilities
We've tried out NetherRealm's first 'next-gen' fighting game, and it offers so many alternatives that its balancing will surely be a big challenge for the team.
Blasphemous II feels like a smoother, more focused metroidvania
I've played the first hour in Seville and changes in the sequel already overshadowed my experience with the original.
The Legend of Zelda: Tears of the Kingdom - Special Horses Guide
Is there another giant horse in Zelda: TOTK and a Zelda mount? Come read this article and we'll tell you all about it.
The Legend of Zelda: Tears of the Kingdom - Memories Guide
The story of the new Zelda is told in pieces scattered throughout its immense open world. Here's how you can put those pieces together.
The Legend of Zelda: Tears of the Kingdom - Guide to the Great Fairies
What happened to the Muarenn, Satten, Laniah and Seddha (and their weird cousin Malanya) after the Catastrophe? Join us on the quest to find them on the new Zelda game for Nintendo Switch.
TVs present and future according to Samsung: 8K, AI, IoT, and even NFTs
The 2023 lineup by the Korean giant is finally arriving to European countries and we've learned more about the manufacturer's philosophy.
Advance Wars 1+2: Re-Boot Camp Cadet Guide: Strategical Tips and Tricks
The strategist's handbook for aspiring Commanding Officers: Everything you need to know to emerge victorious from this major tactical challenge.
Advance Wars 1+2: Re-Boot Camp
Sami, Grit, Sonja, and the others are back to face the challenge of their lives, which now looks and sounds fantastic.
There is a tribute to Satoru Iwata in The Super Mario Bros. Movie
Nintendo's beloved former president was already "on the hook" for the negotiations with Universal and is credited in the film.
Did you catch these 8-bit games featured in The Super Mario Bros. Movie
[SPOILER] We collect the references to the Nintendo Entertainment System and arcade games that appear in the Illumination movie.
The Super Mario Bros. Movie
At last, Miyamoto-san sees his 40 year-old creation successfully realised on the big screen with an animated flick full of fun and nostalgia, but that weirdly manages to be too cramped and too void at the same time for the few unfamiliar to the franchise.
Bayonetta Origins: Cereza and the Lost Demon
Cheshire wakes up the witch apprentice from her initial slumber to deliver a gorgeous and quite unique faerie tale that almost excels.
We tested the first few chapters of Bayonetta Origins: Cereza and the Lost Demon
The beautiful fairy tale of Bayonetta Origins starts slowly and invites you to sleep... and dream?
JBL on why "we'll keep the USB dongle for a bit longer" with gaming headphones
An explanation on why Bluetooth 5.0 isn't there yet in terms of latency and quality and a look at several sound products.
The Fabulous Fear Machine is about how "it's easier than ever to control people with information"
Fictiorama Studios combines cards and strategy on a board to tell a dystopian story about fake news and creating fear.
The JBL Quantum 910X adds wireless support on Xbox
The Quantum 910 is compatible with PlayStation consoles and the 910X with Xbox and PlayStation, both also with PC and Nintendo Switch.
Immortality
Sam Barlow's most ambitious and advanced story so far tries to convey much more than meets the eye...