Immortality
Sam Barlow's most ambitious and advanced story so far tries to convey much more than meets the eye...
[CES 2023] Samsung's newer Odyssey Neo G9 monitor means two 4K screens in one single panel
It's the first dual UHD gaming monitor as it fills 57 inches with 7680×2160 pixels.
John Romero's new FPS is about "what are we doing new that people haven't done before"
Romero Games is currently expanding and working "with a really great dev partner" to develop a shooter with a different touch.
Curse of the Sea Rats, NOX, IDEA and other indie highlights to look for in 2023
We toured around BIG Conference's Indie Showcase and chose these seven promising projects.
Tina Guo's cello will be heard in Minecraft Legends and Tomb Raider Reloaded
After working on Journey, Endling, Dune, or Top Gun, the musician talks with Gamereactor about recent and upcoming works.
When marketing indie games, "don't say it's like this, but better"
Rosie Ball talks with us about brand design and Chucklefish's pixel-art filled portfolio.
Traditional art vs AI and trends in games: "the problem is the range of references"
We talk with artist Nicolai Troshinsky about deceiving art and modern techniques.
Blasphemous 2 "coming along nicely", to be shown "really soon"
We caught up with The Game Kitchen's Mauri García in Bilbao and the game's reveal seems to be around the corner.
More on Menace by Overhype: "There will be (3D, flying) legs"
Procedural generation will again be an important element and difficulty will be "a little less frustrating", Paul Taaks tells Gamereactor.
Peter Molyneux wants to "explore god games more", modern day setting "would be fascinating"
The 'father' of the genre and creator of Populous or Black & White wants these sorts of simulation games to blossom.
Focus: "We're not piling up studios, it's a federation of talent"
After Hardspace: Shipbreaker the publisher confirms they will work with Blackbird Interactive again: "what are we going to do next together?"
Shuhei Yoshida, when he learned about the first PlayStation: "wow, Ken Kutaragi is a liar!"
The Japanese exec reminisces on how he joined Sony Interactive Entertainment in 1993 when the PSX was an "impossible" idea.
Do Not Feed the Monkeys 2099 sets a release date for its peepers of the future
Fictiorama Studios comes down from the branches to show us its new trailer and mark the day when we'll once again sit a monkey behind the screen in a futuristic Big Brother sim.
Text: Alberto Garrido and David Caballero
Shuhei Yoshida is "super excited about PS VR2, can't wait to have more people try it"
The PlayStation legend recalls when he "was Kratos" on the PS3 and how now Horizon's Tallnecks walk behind you on PS VR2.
Shuhei Yoshida: Final Fantasy and Dragon Quest exclusives changed the fate of PlayStation
BIG Conference's Honorary Award recalls Japanese publishers' scepticism before releasing the PSX in the mid-90s.
Somerville
Jumpship's sci-fi adventure shows lots of talent and promise, but lacks execution and finesse.
Shuhei Yoshida to receive BIG Conference's Honour Award
The Japanese executive will see his PlayStation career path recognised at the congress in Bilbao.
The Callisto Protocol's PUBG references "won't be overt"
Glen Schofield confirms "we kept some lore in there", even if it won't be so obvious to fans.
Evnia is Philips' new gaming accessories brand sporting a ground-breaking design
The white finish, the faceted surfaces and Ambiglow's RGB touch set them apart from your typical esports and gaming styles.
Platinum confirms there'll be more Bayonetta
The game that just released today leaves a message in the style of James Bond 007: The witch will return.
Take a look at The Callisto Protocol's controls
Dodge and parry with the same stick you use to move around? Learn more about the brand-new control scheme for the survival horror.
Glen Schofield wants to do The Callisto Protocol 2, another game, and to double the size of the Zaragoza studio
We spoke to Striking Distance's CEO at Striking Distance Studios Spain's brand-new offices.
Impressions: The Callisto Protocol feels like my first time with Resident Evil 4
My hands are still shaky and sweaty as I write this, as it was intense and I died gruesomely many times, but I absolutely loved every minute of it.
Bayonetta 3
Yusuke Miyata proves that Cereza's hack-and-slash witchcraft could get even more excessive by embracing the multiverse trend and by paying the best homage to Kaiju video games we have ever seen.
The two reasons why Park Beyond has a storytelling campaign mode
The recently-acquired studio behind Tropico talk about this and different types of players.
Sci-fi action-adventure Hubris will launch on PS5's PS VR2 after its PC VR release
Cyborn's first entry into a new franchise will first land on major headsets in 2022.
Take a look at our FIFA 23 vs eFootball 2023 comparison
EA's last FIFA-licensed entry and Konami's F2P offering are quite different nowadays in terms of content, but which one sports better graphics?
Shiro Maekawa on modernising the Rune Factory series amidst the farming games fever
We spoke with series' producer and director about how it's getting more and more difficult to keep track of the farming games being announced.
Kiddo and Frostfire are two different handmade indie proposals
Frame by frame, they both use traditional animation techniques, but offer adventure and fighting experiences respectively.
Here's more about artists, places and bloody movies superstylin' Serial Cleaners
The four cleaners this time around come with their very own abilities and also with dedicated graphics and music.
Armello creators announce Solium Infernum reboot and we've got exclusive details
We talk with League of Geeks' Trent Kusters to learn more the "strategy game from hell" and its reimagining.
SpongeBob SquarePants: The Cosmic Shake already looks like a polished, wacky platformer
It looks as fun as it looks smooth, and we're eager to play with or without Balloon-Patrick's help...
In Moonbreaker "every unit's position affects basically every other unit"
We talk with Charlie Cleveland about tactical and slightly randomised combat in one of the most unique and convincing games at Gamescom.
More on The Callisto Protocol's difficulty, puzzles and off-the-path secrets
Glen Schofield's new horror "doesn't mean that you only have one bullet. It might be one clip".
Why there are no humans in Dragons: Legends of The Nine Realms
We talk with OG Games to learn more about the narrative aspect of the imminent release and about its ability-based gameplay.
The JBL Quantum 910 is "finally a wireless spatial headphone with headtracking"
Announced at Gamescom and now available, we've taken a closer look at the new gaming headset.
Lies of P's director thinks its an honour being called "Bloodborne meets Pinocchio"
A sleepy Choi Ji-Won felt "touched" and "bad" following Gamescom.
A real medium acted as a consultant for The Occultist
We talk to Pentakill Studios to learn more about the other side, an inherited mystical pendulum, and avoiding a fight in a horror game.
We've played Paw Patrol: Grand Prix and learned all about it
The "Paw Patrol Mario Kart" releases on September 30th and Outright Games talked us through it at Gamescom.
Why Star Trek Prodigy: Supernova might be the ideal "my first co-op adventure" for ages 7-11
We talked with Outright Games at Gamescom to learn all about the new game releasing in a month's time.
The truth about Nakoruru in Smash Bros. and why KOF XV isn't coming to the Switch
Yasuyuki Oda laughs recalling the rumour about seeing the Kamui warrior as an Ultimate fighter and admits that they're "always thinking" about King of Fighters for the Switch.
Taking a closer look at HyperX's "armed" monitors
The new Armada line of screens by HP's recently-acquired accessories & peripherals brand comes with a sturdy arm in the box.
We learn more about medieval but mecha-filled Warlander
The free-to-play MMO will gather 100 players in third-person battles and we talked with its director at Gamescom.
Oda on the mysterious silhouettes behind Rock Howard in Fatal Fury's teaser
SNK's chief producer talks to Gamereactor about the new Garou's reception, coming back after 20 years, and the specific artwork they used to unveil the project.
KoF XV's Team Samurai brings "cool moves you couldn't do" in Shodown
The King of Fighters XV will sign Haohmaru, Nakoruru, and Darli Dagger in the autumn to increase the roster to 53 characters. We talk balance with Oda-san.
Here's Gamereactor's Gamescom Games of the Show
Our four correspondents have seen, played, and interviewed a lot, and here are their daily and overall picks for the best and the worst in Cologne.
Glen Schofield: The Callisto Protocol has "like 87 cameras right now"
Legendary action horror game director recalls "we learned a lot on Dead Space" and talks to us about the cam work done for Striking Distance's anticipated title.
Alone in the Dark remake creators already planning on releasing the Grace demo
Only available at last week's Gamescom, THQ Nordic is looking at making Grace in the Dark available to all players eventually.
I've played Sonic Frontiers at Gamescom and it's looking much better
Coming from a downpour of criticism, the blue hedgehog speeds up before release with a more varied, fun demo.
Nostalgia and skills: Sonic Frontier's producer on why the Cyber Space is based on the hedgehog's memories
We talk to Iizuka-san at Gamescom 2022 to learn more about both the open-zone mechanics and the linear, traditional levels.