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Final Fantasy for everyone, on every possible platform (Gamescom 2024) - Interview with Naoki Yoshida

Yoshi-P chats animatedly with Gamereactor about community feedback on FF XIV, his desire to bring it to even more platforms (including "Nintendo consoles") and also about Final Fantasy XVI, its arrival on PC and his future plans at the helm of Creative Studio 3 at Square Enix.

Audio transcription

"Hi Gamereactor friends, it's my first day at Gamescom 2024. I'm here joined once again by Yoshi P So thank you so much for joining us. And of course, we have a really beautiful Dawn Trail Background with us. So the expansion released this year previously very recently. How do you feel about it?
How do you feel about the fans feedback? How does the community feel about the new classes and the new content?
So first I would like to say thank you so much for all of the feedback that our players have provided from around the world So in Final Fantasy 14, we're looking towards the next 10 years of our game The new expansion marks a new start for our game including the graphics update But we've also incorporated many types of content We've included new jobs and in terms of the story as well. This marks a new chapter for the story of 14 And now having released the expansion We've released we've received a lot of feedback from our players around the world who have many different values And we really would like to make effective use of that in our development moving forward Okay, and you also released on the Xbox and that expanded the community and you also got some feedback from that community so, how do you feel about this is a added players to the Final Fantasy XIV community and As you just said you have plans for many many years ahead So what other platforms can we expect XIV to release on?
So first and foremost, I would like to say for all of our players who waited a really long time for us to release the Xbox version and thank you so much for your patience I I'm so happy that we've now been able to release the Xbox version and also on the top of Xbox side Phil Spencer dedicated a lot of his time to making this a reality So I'm super happy that we've been able to achieve that and also I'm really grateful for the response that we've received from the community So thank you so much And I'm sure that all of the media and our players probably suspecting they really want to have our game release on Nintendo's console But the concept that we have for Final Fantasy XIV is to release our game on as many devices as possible So looking towards achieving that goal. We are working towards Making progress and we are having discussions. So I hope that everyone can look forward to news In the time to come I definitely I'm looking forward to that So some of the systems and the and the ideas that we see in and Final Fantasy XIV We see some and Final Fantasy 16 are inspired by by XIV and vice versa So would you like to bring more of what you guys did on XIV to further?
mainline entries to the Final Fantasy series Of course we have different teams working on Final Fantasy XIV and XVI But we were we are working under the same division our recently our name changed So now we are known as Creative Studio 3 But having said that there is quite a bit of Final Fantasy XIV staff who worked on both titles and in that regard Final Fantasy XIV and XVI are sort of like you could say sibling titles So naturally there are similarities which do come across both titles however, when you're looking at the future installments in the Final Fantasy franchise like maybe Final Fantasy XVII and XVIII and if you pose the question about whether There's going to be an influence exerted on the development of those titles in that case I think it depends on the team that will be in charge of the development of that title So I think anyway, it's a question of not putting so much pressure on them, you know thinking so much about it All right, and now I will mention different versions and XVI Of course, the PC version for FFXVI is about to release next month So is there anything you would like to share about that specific version and as any specific challenge that you guys had?
when Translating that version to the PC platform So, of course originally the game was released on the PlayStation 5 And we had to go through a great deal of optimization for the PlayStation 5 particularly in terms of the specs So we were taking advantage of the IO the high speeds of the PlayStation 5 But naturally when it comes to the PC, everyone has a different spec of PC that they're playing with So we have to think about how can we provide the same playing experience as the PlayStation 5?
While still taking into account the different playing environments that everyone has so I think that in itself was a bit of a challenge Is it now easier to convert the game to the Xbox?
So naturally, I'll just say no comment But of course, it's the same as Final Fantasy XIV. I really would love as many players as possible to play FFXVI That's obviously a given that it would be great if many people can play it You don't have to think about it in a negative way, but just take this positively nice. Okay, closing one Of course you're a Final Fantasy legend, and we expect to see you with Final Fantasy XIV for a long time, but if you had to choose between a New mainline entry by you or something completely absolutely new a new IP by Yoshi-P Which would you choose?
So, I think it might be different to the question But I think first and foremost it depends on what the company is expecting But looking back, I've been working on Final Fantasy 14 and 16 And so in Creative Studio 3 we have a lot of know-how that we've accumulated And I think we can take a great advantage of this So if we had the choice of either option that you mentioned Then I think it would be great to utilize that know-how and maybe create something new Of course, otherwise we could call it new Yoshi-IP something like that. Okay. Thank you so much for your time "

Gamescom

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