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A medievalpunk action-roguelike (Gamescom) - Reignbreaker Interview with Studio Fizbin

We caught up with CEO Alexander Pieper to learn more about his promising single-player action title that sees players smashing through hordes of lock-operated mechs in an effort of freeing the world from the corrupt elite.

Audio transcription

"So we're at Gamescom 2024, I'm here standing by Alexander Pieper at the Thunderful's booth, and we're taking a look at Reignbreaker, which is a medievalpunk, sort of roguelike, full of action, and interesting ideas, and with a message."

"So what can you tell me about the overall concept of this new roguelike, which, by the way, looks really nice with its comic-style graphics?
Yeah, thank you very much. So the basic concept of our game is that we wanted to take a shot at the action roguelike genre and combine it with the possibility of a lot of different playstyles, as you, as the player, can collect different weapon types in our game, and support a wide variety of different gameplay styles, yes."

"And those weapons are called javelins?
Exactly. So in our world we have these javelins, which are basically mechanized combat lockpicks, because in our game, if you want to break the reign, you have to break all the locks, where all the riches are hidden away from the inhabitants of the world, exactly."

"The breaking the locks thing, it's on purpose, it's part of the message, I can guess.
Yeah, exactly. So for us the story is, or the power of this game that we want to fulfill is, we want to empower players to be able to break the oppressive system in which the game is taking place, and this for us as a studio is very important, because right now in the world we see right-wing shit happening all over the place, and also extreme class exploitation happening, and this game for us is the answer to that, the outlet to that, that we want to give the players the power to, at least in our game, fight those systems and break the locks that are oppressing them."

"What else can you tell us about the dungeons themselves?
I've seen, to me at least, I got the impression that they are more full of traps than other games that are more enemy-based, in terms of the hazards and the foes.
So the dungeons in our game, basically they are all in the bastion, where the feudal queen hides away all the riches."

"And, well, she has these machinations, like for example, this is a small bellground with this enemy that's kid-bashed between medieval elements, sci-fi elements, and basically a medieval punk robot walking around.
You fight those machines, but of course, if you hide away your riches, you also need traps for people that are trying to break in."

"So that's another part of our gameplay, where we have a lot of traps in the dungeons that you can avoid, but also use on your own, so you can hack them with your javelin and use it to fight the enemies.
What about the loop itself? It's a roguelite, what can we expect in terms of procedural randomization of the gameplay?
So, we are working with a seed-based randomization system, so basically, once you start the game, you get a progression that is randomized, created just for you, for this run, right?
So you will have an ever-increasing variety of enemies spawning up, and every time you complete a run on the dungeon, you get back to your base camp, where you can do permanent upgrades and further expand your character build for the next run."

"As I said, I love the art and the graphics.
What can you tell us about the music? Does it follow the same style, I hope?
Totally. So, as we went for the mix of medieval theme and also the punk elements in the game, that's also for the music."

"So we have medieval instruments in there, but also modern instruments that are inspired heavily by punk music.
And that's also why we wear this punk vest, for example, here.
There you have it. Punk's not dead?
Definitely not."

"When is Rainbreaker going to release?
So, we don't have an announcement date yet.
Will be kind of soonish, but follow us to get more information about that.
Any platforms you have decided on releasing on, or not yet?
So, right now we're focused on Steam and PC, but watch out for more announcements possibly later."

"We'll definitely look for more.
Thank you so much for your time. Enjoy the show.
Thank you. Enjoy your time."

Gamescom

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