Gamez Studio is creating a direct sequel to the 1987 classic for the modern audiences. Here creator Luis Rodríguez, Dinamic Software's legend Pablo Ruiz, and Gamez's Iván Gómez talk past and future as they brought a first prototype to the Barcelona event.
"Hi Gamereactor friends, this is the BCN Game Fest, day 2 for me, and this is crowded, and this is noisy, and I'm here joined by four people, Freddy and the team, who's remaking, who's making the sequel to Freddy Hardest."
"First question is to me very obvious, is this going to be the hardest game in the series?
I think this one is for you.
This is the hardest version, I don't know if it's the hardest version, but for us it's the coolest version, because it's a dream come true for us, because we grow playing Freddy Hardest for sure, and making a huge step in the history of Freddy Hardest for us is like a dream come true."
"What does it mean to you, Pablo, to be looking at a sequel so many years after Dinamic's original?
It's a real key moment in my life, really.
Freddy Hardest is the Dinamic superhero, they cross the Spanish borders and fight for an entire galaxy, in the entire Europe and the entire world, and 40 years after he comes back to save us again."
"I say thanks a lot, Freddy.
And I have Luis and Freddy, perhaps you can answer me, I don't know if Freddy can answer yet, I mean he looks handsome, so what can you tell me about the new design, and you of course created the original, what is going to be different and what is going to be the very same for fans of the original?
For me, first of all, it's absolutely proud for a father to have again with a son some years after."
"Then, in comparison with the original, the first cartoon was more fancy, looks like a comic back, but now with new generations, we prefer to bring back Freddy like a Marvel superhero, Marvel-DC superhero, but with the same personality, handsome, it's something cynical, then it's important, but the spirit of Freddy needs to be the same."
"And we are in this new adventure of Freddy Harder's Z Planet, it's important that we create a new environment with the present media that we have for producing a video game, in comparison with 48Ks in a set spectrum.
And the team in the past was myself, and now I have 10 people from gamers and dynamic."
"Of course, this is a very early version you brought, just to show the concept, it's not even a vertical slice yet, but what can you tell me about the gameplay, how is it going to be?
Because the original was hard, was the hardest game, but also it had an interesting mixture between platforming, combat, and a little bit of exploration where you had to gather items, so are we going to expect, can we expect for it to keep the same signature elements to its gameplay?
Yes, but not only this, we preserve this convention, but considering the progressive evolution of the video games, you know that today's junior like Metroidvania, but a combination with comic and some easter eggs with the 80s, you will find in the progressive gaming, you detect some experience for people who played in the 80s, and for new people, maybe they don't detect these references, but people of our generation or your generation, you will detect some reference in the 80s, and some surprises regarding closely with the comic and novel and script writing for cinema."
"Which is expanded transmedia, you are doing with this, which is very interesting.
And then final one, I said this is a very early code, a very early build that you guys are showing, so what can you tell me about the roadmap ahead, and about what's left to do before we can get some more proper version?
It's a really talented, but very drive to dates and to results team, and we are very comfortable with next year release."
"Next year already?
It's a core and in-house team working very hard, and we are comfortable with 2026* release.
Fantastic, I'm looking forward to playing both today's demo, and to seeing the game evolve in the next year."
"Please, because the main aim to be here so early in the development, is to take feedback from everyone, obviously professionals, but also players directly to the development team, to have all this feedback including in the first stages."
"And including, and this is a marvelous thing, two generations.
I see before, I saw before.
Dad and his son.
Father and his son."
"The father playing a new Freddy Harder of his childhood, and the children playing very bad, better than his father.
And this is a really, really, really emotional feeling for me, working the first Freddy Harder, and this one also."
"Fantastic, enjoy the show.
Thank you so much, Ivan, Pablo, Luis, Freddy.
See you around.
Thank you very much.
Really."